This is a summary of the text:
The text is a transcript of a video that criticizes the video game review system and the bias of game journalists. The video uses the example of The Last of Us 2, a cinematic game that received high scores from critics but mixed reactions from fans, to illustrate the disconnect between reviewers and gamers. The video argues that reviewers are influenced by factors such as early review copies, deadlines, personal tastes, and lack of skill and experience. The video suggests that reviewers tend to favor games that are easy, story-driven, and made by big corporations, while ignoring or dismissing games that are complex, niche, or made by smaller developers. The video proposes that user reviews, especially those on platforms like Steam, are a better way to assess the quality and appeal of a game, as they reflect the diversity and expertise of the gaming community. The video hopes to use data to show the trends and patterns of reviewer bias and help gamers make more informed decisions.
Here are the key facts extracted from the text:
1. The text is a transcript of a video that criticizes the video game review system and the bias of game journalists.
2. The text uses the example of The Last of Us 2, a third-person cinematic game, to illustrate how game journalists tend to prefer certain types of games over others.
3. The text argues that game journalists are influenced by factors such as early review copies, deadlines, personal tastes, location, and lack of skill or experience in gaming.
4. The text claims that game journalists' bias affects the diversity and creativity of the games that are funded and developed by big publishers, as well as the representation of different cultures and genres in gaming.
5. The text suggests that user review systems, such as the one on Steam, are better alternatives to traditional game reviews, as they reflect the opinions of actual players who have more expertise and interest in specific games or genres.