This is a possible summary:
The video is about the development of Enter the Gungeon, a pixel art roguelike game with bullet hell mechanics. It tells the story of how Dodge Roll, a studio formed by ex-employees of Mythic Entertainment, came up with the idea, pitched it to Devolver Digital, and faced many challenges and delays during the two-year development process. It also covers the game's reception, post-release updates, and future plans. The video is sponsored by Scentbird, a fragrance subscription service.
Here are the key facts extracted from the text:
- 1. Enter the Gungeon was developed by Dodge Roll, a studio formed by ex-employees of Mythic Entertainment, which was shut down by EA in 2014.
- 2. The game is a dungeon crawler with guns, bullet hell patterns, and an invincible dodge roll mechanic.
- 3. The game's premise is to enter the Gungeon, a dungeon filled with guns and gun-themed enemies, to find the gun that can kill the past.
- 4. The game was pitched to Devolver Digital at E3 2014, after only 11 days of development, and was accepted a week later.
- 5. The game was inspired by many games, such as Binding of Isaac, Zelda, Dark Souls, Metal Gear Solid, and more.
- 6. The game's pixel art style, weapons, enemies, and bosses were designed by Joe Hardy, who learned pixel art specifically for this project.
- 7. The game's bullet patterns were scripted using Ruble ML, a custom version of Bullet ML created by programmer David Ruble.
- 8. The game's soundtrack was composed by Adam Drucker or Dose One, an indie rapper who created intense and catchy music to match the gameplay.
- 9. The game was originally planned to release in April 2015, but was delayed until April 2016 due to time management and planning issues.
- 10. The game received very positive reviews and sold over 3 million copies as of January 2020. It also received several free updates and a port to the Nintendo Switch.