The summary is:
The speaker is playing a game where he has to find clues, repair generators, and escape from a maniac. He manages to open a safe with a password and finds an access card, but he doesn't know what it opens. He also has to avoid traps and survive the maniac's attacks. He is frustrated by the difficulty of the game and the lack of help from his teammates. He narrates his actions and reactions in a humorous and sarcastic way.
Here are the extracted key facts in short sentences, without opinions:
1. The narrator was given five master keys, which eventually broke.
2. A passage was opened on the top of the roof, and five more master keys were found in a box.
3. A huge safe was found in a room that only opens with a password.
4. No one knows the password, including the narrator.
5. The narrator has to find five generator numbers to open the safe.
6. The narrator finds a first aid kit and uses it to heal.
7. The narrator has to repair generators to progress.
8. The narrator finds a card with numbers 1, 2, 3, 6, and a partial number.
9. The narrator finds another card with the number 5 and 8.
10. The narrator has to find all the numbers to open the safe.
11. The narrator finds an access card that can open a door.
12. The narrator does not know which door the access card can open.
13. The narrator has to fix four out of five generators to progress.
14. The narrator finds a pharmacy with a first aid kit.
15. The narrator has to distract other players while trying to progress.
16. The narrator has to navigate through traps to reach the next level.
17. The narrator finds the access card in the safe.
18. The narrator does not know what the access card is for.