In the provided transcript, Gianni, the host of Plague Inc Evolved, discusses his experience with the game. He expresses his obsession with the game and his desire to record and share his experiences.
He starts a game using a popular but not the most popular disease, "Demon Awakens", available on the Steam client. The disease allows him to possess hosts, control their emotions, and use their energy for his own benefit. He chooses a name for his demon, "Spicy Memes", and begins spreading the disease around the world.
As the disease spreads, Gianni uses his powers to control people and create a hive mind. He also increases the time and power of his possession and begins to get a lot of points. However, he is concerned about not getting enough points to use in other areas of the game.
He also mentions that he needs to be careful about spreading the disease too quickly, as this can slow down the cure. He also mentions that he has to wait until everyone is infected before he can start working on the cure.
Towards the end of the game, Gianni starts to see the effects of his disease on the world. He sees the world's countries destroying themselves in a quest for power and fame. He also sees the effects of his disease on the people, who are dying in large numbers.
In the end, Gianni expresses his desire to come back and try another disease, as he wants to finish this one and see if he can increase his score. He also mentions that he will try another popular disease from the Steam Workshop.
Here are the key facts extracted from the text:
- The text is a transcript of a YouTube video by jacksepticeye, a popular gaming content creator.
- The video is about playing a custom scenario in Plague Inc. Evolved, a game where the player creates and evolves a pathogen to wipe out humanity.
- The custom scenario is called "A Demon Awakens", where the player controls a demon that can possess and influence humans.
- The player chooses to name the demon "Spicy Memes" and starts the infection in Saudi Arabia.
- The player tries different strategies to increase the infectivity, severity and lethality of the demon, as well as to counter the exorcism efforts by religious powers.
- The player fails to win the scenario twice, once because the cure reaches 100% and once because some healthy people survive in Iraq.