This is a video transcript of Uncle Dane, a popular TF2 content creator, arguing against the existence of random critical hits in the game. He presents 10 common arguments in favor of random crits and refutes them with facts, logic and humor. He also explains how random crits negatively affect the gameplay, the learning experience, the skill ceiling, the balance and the community of TF2. He urges his viewers to share his message and voice their opinions to the TF2 developers. He ends the video by promoting his new merchandise and joking about his long absence from making videos.
Here are the key facts extracted from the text:
1. The author of the video is a hardcore participant of the TF2 community for over five years.
2. The author has read every random crits discussion on Reddit, Steam, Discord, Facepunch, and in-game chat.
3. The author believes that random crits are a relic of the past and no longer serve a purpose in the game.
4. The author cites Kelly Thornton, a TF2 developer, as saying that the critical hit system is designed to influence the highs and lows of the game.
5. The author states that the percentage rates of random crits are based on the damage recently done, which means that the better you're doing, the more likely you'll continue to do well.
6. The author believes that random crits invalidate skill on both the broader and individual scales.
7. The author states that removing random crits would eliminate one of the biggest differences between casual and competitive modes.
8. The author believes that TF2's casual and competitive modes should be as similar as possible to make the transition from learning to testing abilities seamless.
9. The author cites the Meet Your Match update as an example of Valve's efforts to bridge the gap between casual and competitive modes.
10. The author believes that removing random crits would be beneficial for everyone, including new players and veteran players.
11. The author states that the TF2 dev team wants to know what the community thinks about random crits, as evidenced by an in-game survey.
12. The author has a merch store with new designs added recently, including shirts and socks.