Five Nights at Freddy's 2 ► НОВЫЕ ПЛЮШЕВЫЕ ПАДЛЫ ► #1 - Summary

Summary

The video is a walkthrough of the game "Five Nights at Freddy's 6". The speaker, Dmitry, starts the video by introducing himself and the channel "kuplinov play". He then proceeds to discuss the game, focusing on its differences from previous installments, such as the addition of a music box and a mask that players must wear.

Dmitry emphasizes the importance of maintaining the music box in the game, stating that it must constantly play to avoid trouble. He also highlights the new main character, a wolf, and the changes in the game's graphics, comparing the new model to be more cartoonish and less scary.

He discusses various aspects of the game, such as the need to sit in a mask all night, the importance of the box, and the changes in the game's location. Dmitry also talks about the game's difficulty level, stating that it's more challenging than previous parts.

He concludes the video by encouraging viewers to watch the second part of the gameplay, which he plans to upload soon. He also invites viewers to like, comment, and subscribe to the channel.

Facts

1. The speaker's name is Dmitry and he is the creator of the channel Kuplinov play.
2. He is discussing a game called "Five Nights at Freddy's 2".
3. The game has a full-screen mode, but the speaker believes it doesn't stretch properly.
4. The game has a resolution of 640 by 480.
5. The speaker is not impressed with the game and believes the resolution is poor.
6. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
7. He refers to a character called Timofey who didn't think it was necessary to explain a game mechanic.
8. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
9. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
10. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
11. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
12. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
13. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
14. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
15. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
16. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
17. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
18. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
19. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
20. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
21. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
22. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
23. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
24. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
25. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
26. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
27. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
28. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
29. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
30. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
31. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
32. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
33. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
34. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
35. He refers to a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
36. He mentions a game mechanic where the player has to look forward, to the sides, and call if someone is approaching.
37. He