Random Divinity: Original Sin 2 Bullshittery (part 3) - Summary

Summary

A possible concise summary is:

The transcript is from a video game playthrough of Divinity: Original Sin 2, where four players control different characters in a fantasy world. They escape from a prison island, fight enemies, loot items, and discover that they are chosen by different gods to become the next divine. They also banter, joke, and argue with each other along the way.

Facts

1. The house smells like brownies.
2. The group is doing a mini-game called "divinity original sin".
3. Digby is running around yelling and stealing everything that isn't nailed down.
4. Essie is present and seems surprised.
5. The group escapes from a fort and celebrates "joy day two".
6. The character "Leila" has an amulet of the d and is trying to get rid of it.
7. The character "Leila" has a piece of string and won't steal it in return.
8. The group finds a bird's nest that can be looted.
9. The group is teleported up a tower by Digby.
10. The group encounters a lizard woman who is not friendly.
11. The group has been looting the entire place and Digby can't stop stealing from every NPC.
12. The group has been looting the entire place and Digby can't stop stealing from every NPC.
13. The group is in a large cavern that needs to be explored carefully.
14. The group encounters a skeleton with a beard.
15. The group has entered a large cavern and needs to explore it carefully.
16. The group is in a large cavern and needs to explore it carefully.
17. The group encounters a statue that comes to life and embraces the player.
18. The group is in a large cavern and needs to explore it carefully.
19. The group encounters a chiseled figure that comes to life and embraces the player.
20. The group is in a large cavern and needs to explore it carefully.
21. The group encounters a helmeted figure that comes to life and embraces the player.
22. The group is in a large cavern and needs to explore it carefully.
23. The group encounters a figure that comes to life and embraces the player.
24. The group is in a large cavern and needs to explore it carefully.
25. The group encounters a figure that comes to life and embraces the player.
26. The group is in a large cavern and needs to explore it carefully.
27. The group encounters a figure that comes to life and embraces the player.
28. The group is in a large cavern and needs to explore it carefully.
29. The group encounters a figure that comes to life and embraces the player.
30. The group is in a large cavern and needs to explore it carefully.
31. The group encounters a figure that comes to life and embraces the player.
32. The group is in a large cavern and needs to explore it carefully.
33. The group encounters a figure that comes to life and embraces the player.
34. The group is in a large cavern and needs to explore it carefully.
35. The group encounters a figure that comes to life and embraces the player.
36. The group is in a large cavern and needs to explore it carefully.
37. The group encounters a figure that comes to life and embraces the player.
38. The group is in a large cavern and needs to explore it carefully.
39. The group encounters a figure that comes to life and embraces the player.
40. The group is in a large cavern and needs to explore it carefully.
41. The group encounters a figure that comes to life and embraces the player.
42. The group is in a large cavern and needs to explore it carefully.
43. The group encounters a figure that comes to life and embraces the player.
44. The group is in a large cavern and needs to explore it carefully.
45. The group encounters a figure that comes to life and embraces the player.
46. The group is in a large cavern and needs to explore it carefully.
47. The group encounters a figure that comes to life and embraces the player.
48. The group is in a large cavern and needs to explore it carefully.
49. The group encounters a figure that comes to life and embraces the player.
50. The group is in a large cavern and needs to explore it carefully.
51. The group encounters a figure