The text appears to be a transcript of a video or podcast, likely discussing the fear of the ocean and the unknown depths of the sea. The speaker talks about their personal experiences with ocean exploration and the fears associated with it. They also discuss the video game "Iron Lung," which they describe as a modern example of thalassophobia, the fear of the sea.
The speaker begins by discussing their personal fear of the ocean, drawing parallels between the vast and unexplored depths of the sea and the mysteries of the universe. They mention the game "Iron Lung," which they believe encapsulates their fears about the ocean. The game puts players in the shoes of a convict trapped in a submarine navigating an alien ocean.
The speaker then delves into the game's narrative, discussing the game's atmosphere and the horror it portrays. They mention the game's proximity sensor, which triggers a sense of dread as players navigate the underwater world. They also discuss the game's ending, which they do not spoil, but encourage viewers to play the game to experience it themselves.
The speaker then discusses a story from the Juji Ito collection, which involves a mysterious creature washed up on the coast of the Pacific Ocean. The creature is described as gargantuan, slimy, and disgusting, and it's revealed to have humans trapped inside of it. The speaker ponders the implications of this story, discussing the horror of the creature and the visuals of the underwater world.
The speaker concludes by discussing the reality of deep sea exploration, mentioning the phenomenon of Abyssal gigantism and the vast majority of the ocean that remains unseen by human eyes. They express a sense of awe and wonder at the unknown depths of the sea, and a desire to explore what lies beneath the surface.
In summary, the speaker discusses their personal fear of the ocean, the fear portrayed in the video game "Iron Lung," and a story from the Juji Ito collection. They also delve into the reality of deep sea exploration, expressing a sense of awe and wonder at the unknown depths of the sea.
1. The text is a transcript of a video, which discusses the exploration of the ocean and the fears associated with it.
2. The video features a narrator who shares their personal experiences and thoughts about the ocean.
3. The narrator discusses the concept of "lassophobia," which is the fear of the ocean.
4. The narrator mentions a video game called "Iron Lung," which is designed to evoke fears about the ocean.
5. The game "Iron Lung" is set in a world where every habitable planet was demolished, leaving humanity to navigate the vast expanse of the universe.
6. The game puts players in the shoes of a convict trapped in a makeshift submarine, tasked with navigating an ocean that is completely alien from anything they have ever seen or known.
7. The narrator discusses the concept of "thalassophobia," which is the fear of the deep sea, and how it is portrayed through video games.
8. The narrator shares a story about a mysterious object that washes up on the coast of the Pacific Ocean, which is completely alien and gargantuan.
9. The narrator discusses the concept of "Abyssal gigantism," which refers to the large size of creatures that live in the deep sea.
10. The narrator mentions a tragic event that occurred on April 28, 2000, when Yuri Lipsky, a 22-year-old diver, died while attempting to set a personal record in the Blue Hole in Egypt.