The text appears to be a transcript of a video game walkthrough or playthrough. The speaker, named Brandon, is playing a game where he must escape from a house inhabited by a character named Granny. The game involves finding and using various items scattered around the house to avoid Granny and escape.
Brandon uses a variety of items, including a hammer, cutting pliers, a cog wheel, and a padlock key, to progress through the game. He also uses a crossbow to tranquilize Granny, giving him a two-minute window to complete certain tasks.
Throughout the game, Brandon encounters various challenges, including avoiding Granny's traps and dealing with her sudden appearances. He also has to navigate through different areas of the house, including the basement, attic, and playhouse.
The game ends when Brandon successfully escapes the house, having collected all the necessary items and avoided Granny's attacks. Brandon concludes the video by expressing his relief and expressing his intention to create another video on the game if it reaches 20,000 likes.
1. The speaker begins by greeting the audience and introducing a measure selfie.
2. The speaker mentions trying to complete a game, which they have been playing in their spare time.
3. The game involves avoiding a character named Granny and finding items scattered around a house.
4. The speaker reveals that Granny is attracted to noise and that it is important to be quiet and careful in the game.
5. The speaker finds a cogwheel, which they believe goes in the basement, and a cutting pliers.
6. The speaker expresses the need for a screwdriver to open a door and proceeds upstairs to the attic.
7. The speaker finds a teddy bear and a heartbeat in the attic, suggesting a connection between the teddy bear and the hammer.
8. The speaker discovers a padlock key and a playhouse key, which they believe are essential items in the game.
9. The speaker successfully uses the hammer and the padlock key to open the front door of the house.
10. The speaker finds a melon, which contains a safe key, and uses it to open a safe.
11. The speaker discovers a crossbow and a tranquilizer dart in the safe, suggesting the use of these items in the game.
12. The speaker reveals that Granny is locked in a jail cell and discusses the need to escape from the house.
13. The speaker uses the cutting pliers and the hammer to break a door in the house.
14. The speaker successfully uses the safe key to open a playhouse, which contains a cogwheel and a weapon key.
15. The speaker uses the weapon key to open a weapon box and retrieves a crossbow and a tranquilizer dart.
16. The speaker uses the master key to open the front door and prepares to leave the house.
17. The speaker expresses relief and satisfaction after successfully escaping from Granny's house.
18. The speaker thanks the audience for watching and promises to make another video if they reach a certain number of likes.