DO NOT Take This Survey Sequel (But I Took It Anyway) - Summary

Summary

The video is a playthrough of two fan-made sequels to the popular game "Start Survey". The host, Jeremy, engages with the games, which are designed to be spooky and unsettling, and provides commentary throughout.

The first game, "Survey Project Warning", is a spooky, interactive experience where Jeremy navigates through a vacant apartment complex, interacting with a character named Trinity, his ex-girlfriend. The game includes elements of fear, suspense, and humor, with Jeremy often expressing his discomfort and unease.

The second game, "The After Knife", is a more dramatic and twisted game where Jeremy's character, Jeremy, is hit by a truck and pronounced legally dead. The game then takes a dramatic turn, with Jeremy finding himself in a heaven-like afterlife. The game ends with Jeremy expressing relief and satisfaction with the game's plot twist.

Throughout the video, Jeremy interacts with the games, providing commentary and expressing his reactions. He also interacts with his audience, asking for feedback and encouraging them to like and subscribe to his channel. The video ends with Jeremy expressing his satisfaction with the games and thanking his audience for watching.

Facts

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1. The speaker mentions a video that became popular a year ago.
2. The speaker talks about a sequel to a game called "Start Survey".
3. The sequel game has multiple endings and is similar to the original "Start Survey".
4. The speaker plays two versions of the sequel game, one of which is a completely new version.
5. The speaker mentions a game where the player must answer questions to progress.
6. The game includes questions about the player's surroundings, personal beliefs, and fears.
7. The speaker mentions a game where the player must decide whether to enter a white light or stay in the room.
8. The speaker talks about a game where the player must decide whether to sit in a chair in the hallway for a minute or leave the room.
9. The speaker mentions a game where the player must decide whether to ignore a message or respond to it.
10. The speaker talks about a game where the player must decide whether to eat their neighbor or resort to other means.
11. The speaker mentions a game where the player must decide whether to check the breaker in the stairwell or reset the power.
12. The speaker talks about a game where the player must decide whether to escape the beast or not.