HIDE PROJECT ZORGO SAFE in GAME MASTER ESCAPE ROOM (Searching for Riddles in Abandoned Hideout) - Summary

Summary

The conversation revolves around a group of individuals who are trying to solve a mystery game. They have found a box with a three-digit code and are trying to figure out what's inside it. The group splits up to search for clues, with each member assigned to a different room. They find a note inside a foot, which they believe to be a clue.

The group then discovers that the note is a part of a riddle, and they need to find the second digit of the lockbox. They find a pattern in the room that resembles a Pac-Man maze, and they find numbers on the walls. They also find a piece of paper with a flashlight symbol, which they believe to be the third digit of the lockbox.

They then find a note with a question mark and a number 4, which they believe to be the fourth digit of the lockbox. However, they are unsure about the significance of the question mark. They continue searching for more clues and eventually find a note with a horse symbol, which they believe to be the first digit of the lockbox.

Finally, they find a note with a triangle symbol, which they believe to be the second digit of the lockbox. They then use their decoder wheel to find the corresponding number for the triangle, which is 8. They have now found four digits for the lockbox, and they believe they are ready to open the box.

Facts

1. The speaker is discussing a game and a box with a three-digit code.
2. The box is referred to as the "