WE FINALLY UNMASKED SONIC.EXE AT 3 AM!! (YOU WON'T BELIEVE THIS!) - Summary

Summary

The speaker, Jester, is planning to confront a character named Sonic.exe, who has been causing havoc in his city. Sonic.exe is a mysterious blue object that moves extremely fast and has terrified thousands of people. Jester believes he knows who Sonic.exe is and that he is extremely dangerous, fast, and strong.

Jester's plan involves getting Sonic.exe angry and then luring him into his house. Once inside, Jester and his friend Grafnix will antagonize Sonic.exe until he has no choice but to break in. Jester will then make a noise to attract Sonic.exe to the back door, where Grafnix will be waiting with a net to capture him.

Jester has a history with Sonic.exe and has his phone number. He plans to call Sonic.exe on Facetime and trick him into coming to the house and activating their plan.

During the call, Jester insults Sonic.exe, which angers him. Sonic.exe arrives at the house and tries to break in, but Jester and Grafnix manage to keep him out. Sonic.exe then speeds boosts through the front of the house, causing Jester and Grafnix to panic.

Sonic.exe manages to break into the garage and the alley. Jester and Grafnix follow Sonic.exe's movements, and when Sonic.exe goes into the bedroom, Jester and Grafnix sneak around to the backyard.

Jester then locks the door behind Sonic.exe and waits for Grafnix to distract him. Grafnix sneaks to the front of the house and Jester waits in the closet. Once Grafnix gets to the dining room, Jester speeds out to the backyard and shuts the door.

Sonic.exe manages to break into the house and Jester and Grafnix manage to capture him. Jester then reveals that Sonic.exe is actually a demon that possesses his basement. The video ends with Jester asking for suggestions on how to get rid of the demon.

Facts

1. The speaker plans to confront a mysterious blue object, believed to be Sonic, which has been causing chaos in the city [Document 1].
2. The speaker has a series on their video where they unmask villains appearing throughout their videos [Document 1].
3. The speaker has a long history with Sonic and has his phone number [Document 1].
4. The speaker plans to make Sonic angry and call him on Facetime to lure him to the house [Document 1].
5. The speaker's house has four entrances: the shed, the front door, the garage, and the alley. The garage and the shed are locked at all times, leaving only the front door as an entry point [Document 1].
6. The speaker plans to make Sonic feel so awful on Facetime that he will come to the house [Document 1].
7. The speaker plans to antagonize Sonic until he breaks into the house [Document 1].
8. The speaker plans to make a noise to attract Sonic to the back door [Document 1].
9. The speaker plans to lock the back door and lure Sonic to the back alley [Document 1].
10. The speaker plans to lock Sonic in the backyard and capture him with a net [Document 1].
11. The speaker is surprised when Sonic arrives at the front of the house [Document 1].
12. The speaker is shocked when Sonic speed boosts to the front of the garage [Document 1].
13. The speaker is relieved when Sonic is trapped in the house [Document 1].
14. The speaker is shocked to find a demon under Sonic [Document 1].
15. The speaker is unsure of how to get rid of the demon [Document 1].