The narrative is a play-by-play account of a character named "preston" who is secretly exploring a house named "akbar's house". Preston discovers hidden vaults and tunnels, and uses a shrinking potion to fit into a small vent. Inside, they encounter aggressive bees and a security guard uniform. Preston uses a device called the "dilluminator" to turn off the power in the house, allowing them to explore without being seen.
They find a security headquarters and steal a uniform, planning to use it to access more items. They also find a kitchen and take some items, including a cooking pot and skillets. They encounter a wolf-like creature, but decide to avoid it. They find a secret room in the bedroom and plan to return to it later. They also find a kitchen cabinet and decide to take it.
They encounter a security guard and manage to knock them out, but are forced to shut the staircase before the guards find out what they have taken. They then decide to take off the invisibility cloak and place everything they took from the main house. They also find a vault of goodies, including a crafting table and sticks.
They encounter a creature named "unspeakable" and manage to shoot it with a mega growth gun, causing chaos. They also find a room with medical supplies and a mega growth gun. They manage to upgrade their furniture using an Aft Malbot and a potion of good luck.
Finally, they encounter a large number of guards and decide to use an upside-down pickaxe to refill the holes in the ceiling, creating an escape route. They manage to escape, but are unsure if they were caught.
1. The speaker is secretly sneaking into Akbar's house.
2. Akbar's house has secret vaults and tunnels.
3. The speaker plans to explore as much of Akbar's house as possible.
4. The speaker is worried about getting caught while exploring Akbar's house.
5. The speaker found a shrinking potion in Akbar's house.
6. The speaker found vents on the right side of Akbar's house that can only fit a small person.
7. The speaker found a wall in Akbar's house that has been opened.
8. The speaker found a security guard uniform in Akbar's house.
9. The speaker found a button in Akbar's house that opens a staircase downward to Afmel's house.
10. The speaker found a kitchen cabinet in Akbar's house.
11. The speaker found a secret vince in Akbar's bedroom.
12. The speaker found a button in Akbar's house that opens a staircase downward to Afmel's house.
13. The speaker found a secret bats in Akbar's house.
14. The speaker found a vault of goodies in Akbar's house.
15. The speaker found a crafting table in Akbar's house.
16. The speaker found a mega magic core in Akbar's house.
17. The speaker found a mega growth gun in Akbar's house.
18. The speaker found a dirt bomb in Akbar's house.
19. The speaker found a shrink potion in Akbar's house.
20. The speaker found a potion of good luck in Akbar's house.
21. The speaker found a lucky charm in Akbar's house.
22. The speaker found a potion of luck in Akbar's house.
23. The speaker found a potion of good luck in Akbar's house.
24. The speaker found a potion of good luck in Akbar's house.
25. The speaker found a potion of good luck in Akbar's house.
26. The speaker found a potion of good luck in Akbar's house.
27. The speaker found a potion of good luck in Akbar's house.
28. The speaker found a potion of good luck in Akbar's house.
29. The speaker found a potion of good luck in Akbar's house.
30. The speaker found a potion of good luck in Akbar's house.
31. The speaker found a potion of good luck in Akbar's house.
32. The speaker found a potion of good luck in Akbar's house.
33. The speaker found a potion of good luck in Akbar's house.
34.