I Dated My TEACHER In High School - Imagine Lifetimes - Summary

Summary

The provided text appears to be a script from a video game or interactive experience, where a character named Susan is going through various stages of life, making choices that affect her life path.

The game starts with Susan being born, and she is asked to choose her first words. She chooses "Oh God" and "this is a game where we just go through life". She then goes through a series of choices that affect her life path, such as her childhood toy, friends, playground adventure, crush, after-school activity, first paratime job, college major, search method, career, partner, housing, pet, decorative plant, television size, date type, and more.

Throughout the game, Susan makes choices that lead to her becoming an astronomer, getting married, having a child, and eventually retiring. She also experiences some negative outcomes, such as losing her job and her dog. The game ends with Susan reflecting on her life and the choices she made.

Facts

1. The text is a script from a video game, where the player is given a series of choices that affect the outcome of their character's life.
2. The game involves making decisions about the character's childhood, friends, after-school activities, college major, career, and personal life.
3. The player's character is an astronomer, but they find the job unsatisfying and decide to retire.
4. The game also includes a romantic subplot, where the player's character is asked to choose a partner.
5. The player's character has a pet, a Croton plant, and a television.
6. The player's character is portrayed as a gamer, who enjoys video games and has a lightsaber as a symbol of their gaming prowess.
7. The game ends with the character's death, and the player is given the option to restart the game.
8. The game is filled with humor and references to popular culture, including video games and movies.
9. The game seems to be a satirical commentary on the choices and consequences of life, with a particular focus on the pressures of adulthood and the limitations of video games as a representation of life.