FINKA NUT | Rainbow Six Siege - Summary

Summary

The text appears to be a script from a video game, likely from a first-person shooter game. The speaker, who seems to be a character in the game, discusses various aspects of the game, including its mechanics, weapons, and characters.

The speaker begins by discussing a character named "Finca," who has developed a device that injects nanomachines into the user. These nanomachines provide a variety of benefits, including a temporary health boost, reduced recoil, and the ability to revive injured teammates. The speaker also mentions a device called "Vincas Adrenal Surge," which provides additional benefits.

The speaker then discusses various weapons and their effects, including a sniper rifle and a machine gun. The speaker also mentions a character named "Lyon," who is paired with a character named "Ash," and a character named "Flash," who has a resistance to wall surges.

The speaker also discusses a character named "Jaeger," who has a gun that is described as being inside his intestines and out of his butthole. The speaker also mentions a character named "Flash," who has a resistance to wall surges.

The speaker ends the discussion by mentioning a character named "Resistance," who is paired with a character named "Flash." The speaker also mentions a character named "Flash," who has a resistance to wall surges.

Throughout the discussion, the speaker uses various phrases and terms related to the game, such as "nanomachines," "Vincas Adrenal Surge," "sniper rifle," "machine gun," "Lyon," "Ash," "Flash," "Jaeger," and "Resistance." The speaker also mentions various aspects of the game, such as its mechanics, weapons, and characters.

Facts

1. The speaker is discussing the activation of nanomachines, which are described as being as small as 1 nanometer in size.
2. The nanomachines provide various benefits such as a temporary health boost of 20 HP, a reduction in recoil, and a temporary 20 HP boost.
3. The speaker also mentions that nanomachines can revive injured teammates, hooking them up with five health.
4. The speaker discusses the effects of nanomachines, stating that they can cut down the low time by 15%, make the frivolous mag throw on thickest spear, move through barbed wire 40% faster, and cut the effects of flashbang in half.
5. The speaker mentions that nanomachines can cut the effect of girls mod concussions by 70% or outright nullify the effect.
6. The speaker discusses the execution of nanomachines, stating that all it takes is a clenched fist with no delay or activation period.
7. The speaker mentions that the effects of nanomachines last for 20 seconds with a 20 second cooldown.
8. The speaker mentions that nanomachines can be countered by nikka, can't revive herself, can't revive teammates out of frost, Matt's mute, and echo.
9. The speaker mentions that gene gummi smokes gas does extra damage to you because you're breathing faster which means more gas in your lungs.
10. The speaker mentions that mains on the other team talk to me are all gas to me just like how would you describe the average badger fan talk to me or I will gas you I won't hesitate.
11. The speaker mentions that the speaker's gadget, finca's facial scar, comes from a Training Council with cap can where he severely cut her face and she severely broke his nose and ribs.
12. The speaker mentions that finca's nickname became finca meaning knife after she activated her nanites.
13. The speaker mentions that the speaker can use bullets too with the popular choice being her 308 spear that has access to the best sights in the game including the ultra clear Russian ACOG.
14. The speaker mentions that the speaker's LMG is a superior alternative to the AR because it has no recoil, no 80s time, and a hundred rounds to fire before reloading.
15. The speaker mentions that the speaker's LMG is a perfect complement to their surge ability because it's like being a steroid into Shaka for a combined 60 seconds with no recoil, no 80s time, and a hundred rounds to fire before reloading.
16. The speaker mentions that the speaker's LMG can pre-fire and wallbang because they never expect that many bullets to be fired that accurately without stopping to change mags.
17. The speaker mentions that the speaker's LMG is a perfect complement to their surge ability because it's like being a steroid into Shaka for a combined 60 seconds with no recoil, no 80s time, and a hundred rounds to fire before reloading.
18. The speaker mentions that the speaker's LMG is a perfect complement to their surge ability because it's like being a steroid into Shaka for a combined 60 seconds with no recoil, no 80s time, and a hundred rounds to fire before reloading.
19. The speaker mentions that the speaker's L