I TURN INTO A BABY! GROWING UP IN ROBLOX! - Summary

Summary

The text appears to be a script from a Roblox game, where a group of characters go through a series of age-related simulations. The characters, who start as five-year-olds, grow up through various stages of life, including becoming adults and eventually reaching the age of 21. They experience different activities and events at each stage, such as playing on swings, riding bikes, going to school, and even having a pet. They also receive birthday presents and celebrate their birthdays, with each birthday marked by a level-up in the game. The characters' growth is depicted through their interactions with each other and their environment, and the script ends with them reaching the age of 21 and driving a car.

Facts

22.04: well that was Kermit guys have to work\n00:19:24.93: together yet to all shoot one you kind\n00:19:27.38: of broke it what would cheetahs my gosh\n00:19:29.92: we're playing against AI cool cool well\n00:19:31.73: we did it and now we are to anyone\n00:19:33.93: except for your old Jocko and Golda\n00:19:35.54: Sport scene they didn't finish it now\n00:19:37.34: that we're officially 21 we can finally", metadata={})]

1. The speaker is discussing a Roblox game where they age up in a simulator world.
2. The characters in the game are Cola, Olaf, and a policeman, all of whom are initially aged five.
3. The speaker's character grows up in the game, becoming a 21-year-old adult.
4. The speaker expresses surprise at the realistic appearance of Cola's character when she grows up.
5. The speaker's character is taken on a tour of the simulated world, including a visit to a store and a park.
6. The speaker's character is introduced to a new pet, a dragon named Gold.
7. The speaker's character is given a new toy, a slingshot.
8. The speaker's character grows up again, this time becoming a 10-year-old.
9. The speaker's character receives a new pet, a husky named Sparky, and a skateboard.
10. The speaker's character goes camping with their friends and pets.
11. The speaker's character receives a new pet, a dinosaur, for their 13th birthday.
12. The speaker's character receives a paintball gun for their 14th birthday.
13. The speaker's character turns 21 and is finally allowed to use the paintball gun.