This transcript appears to be a discussion about game theory, specifically a game called "Let's Plays Lattakia." The host, Colton a.cian, is discussing the game's plot and making a theory about the main character, Joey Drew, being inspired by Max Fleischer, a pioneer of animation. He suggests that the game is mirroring the events that occurred during Fleischer's time, with Joey Drew being the mastermind animator trying to bring his creations to life. This is despite the fact that Fleischer was largely forgotten due to Walt Disney's marketing smarts.
The host also discusses the game's aesthetic and how it embodies the darker, sometimes hellish imagery of Fleischer's animations. He mentions the game's setting, which is a tight confined space filled with industrial pipes and dripping ink, and how it's reminiscent of the darker, sexier imagery of Fleischer's cartoons.
He then discusses the game's characters, including Bendy, a little devil, and Alice, who is described as a female devil creature. He suggests that these characters are a direct parallel to Fleischer's characters, such as Bimbo, a troublemaking dog, and Betty Boop, a popular character who is considered a sex symbol.
Finally, he discusses the game's current state and speculates on what might happen in the next chapters. He suggests that Alice will take center stage, there will be infighting between the characters, and the game might delve deeper into the cult activity that is present in the Fleischer studio.
The host ends the discussion by mentioning a new online service, vrv, which allows users to watch their favorite anime and other shows for free. He encourages viewers to subscribe to the service and try out the game for themselves.
expect her to be a lot more\n00:13:51.70: in the game as it progresses we'll also\n00:13:53.32: see more of the cult activity that seems to\n00:13:55.18: be a recurring theme throughout the\n00:13:57.06: Fleischer studio roster with a big twist\n00:13:58.74: we'll see more of the darker side of the\n00:14:01.07: Fleischer's animation style and we'll\n00:14:03.20: see more of the cold imagery that seems\n00:14:05.07: to be a recurring theme throughout the\n00:14:06.90: Fleischer studio roster we'll also see\n00:14:09.21: more of the failing company aspect as\n00:14:11.24: the game goes on so if this theory is\n00:14:13.28: true then we're in for a very dark and\n00:14:15.11: twisted ride as the game progresses", metadata={})]
1. The text is a transcript of a video or podcast, with timestamps and speaker information.
2. The speaker discusses the history of animation, specifically focusing on the Golden Age of animation from 1920 to 1940.
3. The speaker mentions that the world of the game "vendhya minke machine" is set in a throwback world of the earliest days of animation.
4. The game's main character, Henry, is a retired cartoonist invited to come back to his old studio after 30 years.
5. The speaker reveals that the main character of the game, Joey Drew, is inspired by a real person, Max Fleischer, a pioneer of animated entertainment.
6. Max Fleischer invented a technique called "rotoscoping" that allowed an artist to trace over live-action footage to create more realistic looking animated movements.
7. The speaker suggests that the game "vendhya minke machine" is trying to parallel Walt Disney Animation, but it happens in an abandoned studio and the characters are out for revenge.
8. The speaker compares the design of Bendy, a character in the game, to Max Fleischer's character Bimbo.
9. The speaker reveals that Alice, a character in the game, is a parallel to Betty Boop, another character created by Max Fleischer.
10. The speaker suggests that the game "vendhya minke machine" is trying to embody the aesthetic of the darker, more twisted cartoons created by Max Fleischer during his time.
11. The speaker reveals that the game "vendhya minke machine" is set in a cold, dark, and shadowy animation studio, similar to the conditions of Max Fleischer's animation studio.
12. The speaker suggests that the game "vendhya minke machine" is trying to parallel the recurring theme of cult activity in the cartoons created by Max Fleischer.
13. The speaker reveals that the game "vendhya minke machine" is trying to parallel the failing business conditions of Max Fleischer's animation studio.
14. The speaker suggests that if the theory about the game "vendhya minke machine" being inspired by Max Fleischer is true, then the game is in for a very dark and twisted ride as it progresses.