The conversation revolves around a series of events and actions in a Roblox-like game. The participants are trying to navigate through different parts of the game, using various tools and strategies.
They discuss attempting to ride a train by jumping straight into it, which they find isn't as awesome as it seems. They also discuss the possibility of using boxes as shields to block incoming apples in a certain room.
The conversation also touches on the use of a crowbar, which was connected to electricity and got hot. The group is trying to figure out how to turn off the electricity without getting burned.
They mention a room with shooting apples, and the need to be quick to grab a gun and shoot back at the machines. The room also has a garden where a little poop nugget seed can be planted to grow a tiny tree.
Finally, they discuss riding the train again, this time using the correct method of activating the red buttons on the left arm, which makes the train come to them and the doors open.
The conversation also includes some humor and banter, with one participant mentioning a "glitch," which seems to be a common term in Roblox.
's play you'll\n00:20:22.45: fall and you'll die so don't be a doofy\n00:20:26.13: like that guy so if you're just like\n00:20:28.59: normal and you're not a doofy you can\n00:20:30.87: ride the train and you can also do the\n00:20:33.00: same thing with the elevator you just\n00:20:34.87: have to press the red buttons on the left\n00:20:36.80: arm and the elevator will come to you\n00:20:38.94: and the doors will open and you just\n00:20:41.38: have to jump inside and you'll be able\n00:20:43.41: to go to the next floor you're all set\n00:20:45.24: now if you want to go to the basement\n00:20:47.43: you have to press the red buttons on\n00:20:49.50: the right arm and the elevator will\n00:20:51.69: come to you and the doors will open\n00:20:53.72: and you just have to jump inside and you'll\n00:20:56.15: be able to go to the basement\n00:20:58.08: alright so that's how you do it\n00:20:59.86: that's how you do it\n00:21:02.61: that's how you do it\n00:21:04.92: that's how you do it", metadata={})]
1. The speaker is running a "boom jump" into a trade.
2. The speaker is not finding the trade to be "awesome."
3. The speaker is referring to a "study in Jason."
4. The speaker is discussing "neighbor for ello gummies."
5. The speaker is mentioning a "kid" and their granddad.
6. The speaker is discussing something being "healthy."
7. The speaker is encouraging viewers to "check it out" because it is "so awesome."
8. The speaker is referring to "part 2" of their activities.
9. The speaker is discussing "going up this ladder" or "up here."
10. The speaker is mentioning "more desert" and "more places."
11. The speaker is discussing a "machine" and "more ways" to proceed.
12. The speaker is referring to a "magnet" and the "friction" it creates.
13. The speaker is suggesting throwing a "box" into the machine to break it.
14. The speaker is discussing a "train trip" and a "dummy."
15. The speaker is referring to a "hole," a "ladder," and a "door."
16. The speaker is discussing a "jump" and the need to "turn off the power."
17. The speaker is referring to a "machine stuck" and a "compressor."
18. The speaker is discussing "binoculars" and a "flashlight."
19. The speaker is mentioning a "room" and the "keeper."
20. The speaker is referring to a "box" and the need to "break it."
21. The speaker is discussing a "jump" and the need to "go down here."
22. The speaker is referring to a "button" and a "trainer."
23. The speaker is discussing a "jump" and the need to "go down there."
24. The speaker is referring to a "rock" and a "press."
25. The speaker is discussing a "jump" and the need to "go down there."
26. The speaker is referring to a "room" and the "keycard."
27. The speaker is discussing a "door" and the need to "open it."
28. The speaker is referring to a "key" and the need to "get it."
29. The speaker is discussing a "jump" and the need to "go down there."
30. The speaker is referring to a "room" and the "track."
31. The speaker is discussing a "jump" and the need to "go down there."
32. The speaker is referring to a "door" and the need to "open it."
33. The speaker is discussing a "jump" and the need to "go down there."
34. The speaker is referring to a "room" and the "keycard."
35. The speaker is discussing a "jump" and the need to "go down there."
36. The speaker is referring to a "door" and the need to "open it."
37. The speaker is discussing a "jump" and the need to "go down there."
38. The speaker is referring to a "room" and the "keycard."
39. The speaker is discussing a "jump" and the need to "go down there."
40. The speaker is referring to a "door" and the need to "open it."
41. The speaker is discussing a "jump" and the need to "go down there."
42. The speaker is referring to a "room" and the "keycard."
43. The speaker is discussing a "jump" and the need to "go down there."
44. The speaker is referring to a "door" and the need to "open it."
45. The speaker is discussing a "jump" and the need to "go down there."
46. The speaker is referring to a "room" and the "keycard."
47. The speaker is discussing a "jump" and the need to "go down there."
48. The speaker is referring to a "door" and the need to "open it."
49. The speaker is discussing a "jump" and the need to "go down there."
50. The speaker is referring to a "room" and the "keycard."
51. The speaker is discussing a "jump" and the need to "go down there."
52. The