⏱NCT 24hr RELAY CAM | 시간 정하기 - Summary

Summary

The summary of the conversation is as follows:

The conversation revolves around a game of deciding time slots among 23 members. The game begins when TAEIL distributes a box to each member, which contains a mysterious time slot. After everyone receives their box, one box is left over, which TAEIL can give to the person he chooses. Each member then opens their box to find their assigned time slot.

The members react with various emotions, such as surprise, joy, and disappointment. The time slots are then announced one by one, with each member receiving a time slot and expressing their reaction. The time slots are not in a row, which is seen as a coincidence by the members.

If a member wants to change their time slot, they can challenge the person who has the slot they want. The game to determine the new slot holder can be a battle, a game of high notes, or a game of rock, paper, scissors. If the challenge is accepted, the members play the game to decide the new slot holder.

The game continues until all the time slots are decided. The final 24-hour schedule chart is then displayed.

Facts

1. The process of deciding time slots for 23 people is being conducted.
2. A mysterious box will be distributed to everyone.
3. Once everyone gets a box, they must open it immediately.
4. After the boxes are distributed, one box will be left over for TAEIL to give to the person he wants.
5. A total of 24 boxes were delivered.
6. The time slots written in the boxes are then read out by each individual.
7. The slots are read in a row, and the participants express surprise or horror at the assigned times.
8. If a participant doesn't like their assigned time slot, they can challenge the person who has that slot.
9. The participants engage in various games to decide the time slots, including a one-legged fight, a Tangsuyuk Game (a game for taking turns saying each syllable of a word), and an arm wrestle.
10. The participants also play a high note battle, where they try to reach the highest note possible.
11. The participants continue to engage in various games to decide the time slots, including rock, paper, scissors, and a palm battle.
12. The time slots are decided through a thumb war between JISUNG and WINWIN.
13. The process of deciding time slots is over.