The video appears to be a live walkthrough of a challenging quest set in an abandoned psychiatric hospital. The team of 10 people spent two and a half thousand dollars to prepare for the quest. The building is described as enormous, with the team expressing surprise that it is bigger than the psychiatric hospital they were previously in.
The team explores the building, commenting on the size and eerie atmosphere of the corridors. They encounter various obstacles and puzzles, including locked doors and a giant monster. The team communicates with an unseen entity, possibly a game AI, through a phone that seems to be the only means of interaction.
The team also engages in a wild race, with a focus on attracting more female subscribers to their channel. Throughout the quest, they are often asked to provide feedback, with the creators expressing interest in a ten-point rating system for the quest.
The quest culminates in the team successfully escaping the building, with the creators expressing relief and satisfaction. The team then invites viewers to rate the quest on a ten-point scale in the comments section of the video. The video ends with a request for viewers to subscribe to the channel and look forward to future quests.
1. A team of 10 people spent a week preparing for a very scary quest of an abandoned psychiatric hospital. They spent two and a half thousand dollars on it.
2. The building is incredibly huge, bigger than the psychiatric hospital they were in.
3. The quest involves exploring the building, encountering creepy corridors, and solving puzzles.
4. The quest includes finding a way to pass through doors that are locked and won't fit anything.
5. The quest involves dealing with a giant monster that is twice as tall as the person controlling it.
6. The quest involves solving a puzzle involving a web of scary objects in the form of crosses.
7. The quest involves finding a way to open a door that is supposed to be the exit.
8. The quest involves dealing with a character who only reacts when loud sounds are made.
9. The quest involves dealing with a character who only reacts when loud sounds are made.
10. The quest involves dealing with a character who only reacts when loud sounds are made.
11. The quest involves dealing with a character who only reacts when loud sounds are made.
12. The quest involves dealing with a character who only reacts when loud sounds are made.
13. The quest involves dealing with a character who only reacts when loud sounds are made.
14. The quest involves dealing with a character who only reacts when loud sounds are made.
15. The quest involves dealing with a character who only reacts when loud sounds are made.
16. The quest involves dealing with a character who only reacts when loud sounds are made.
17. The quest involves dealing with a character who only reacts when loud sounds are made.
18. The quest involves dealing with a character who only reacts when loud sounds are made.
19. The quest involves dealing with a character who only reacts when loud sounds are made.
20. The quest involves dealing with a character who only reacts when loud sounds are made.
21. The quest involves dealing with a character who only reacts when loud sounds are made.
22. The quest involves dealing with a character who only reacts when loud sounds are made.
23. The quest involves dealing with a character who only reacts when loud sounds are made.
24. The quest involves dealing with a character who only reacts when loud sounds are made.
25. The quest involves dealing with a character who only reacts when loud sounds are made.
26. The quest involves dealing with a character who only reacts when loud sounds are made.
27. The quest involves dealing with a character who only reacts when loud sounds are made.
28. The quest involves dealing with a character who only reacts when loud sounds are made.
29. The quest involves dealing with a character who only reacts when loud sounds are made.
30. The quest involves dealing with a character who only reacts when loud sounds are made.
31. The quest involves dealing with a character who only reacts when loud sounds are made.
32. The quest involves dealing with a character who only reacts when loud sounds are made.
33. The quest involves dealing with a character who only reacts when loud sounds are made.
34. The quest involves dealing with a character who only reacts when loud sounds are made.
35. The quest involves dealing with a character who only reacts when loud sounds are made.
36. The quest involves dealing with a character who only reacts when loud sounds are made.
37. The quest involves dealing with a character who only reacts when loud sounds are made.
38. The quest involves dealing with a character who only reacts when loud sounds are made.
39. The quest involves dealing with a character who only reacts when loud sounds are made.
40. The quest involves dealing with a character who only reacts when loud sounds are made.
41. The quest involves dealing with a character who only reacts when loud sounds are made.
42. The quest involves dealing with a character who only reacts when loud sounds are made.
43. The quest involves dealing with a character who only reacts when loud sounds are made