Хочу в подвал - Summary

Summary

The text appears to be a transcript of a video or audio recording, possibly a game or a live event. It's difficult to provide a concise summary without context, but here's a general overview:

The narrator seems to be discussing a game, possibly a video game or a live event. They mention a "snowman" and a "timer," suggesting a competition or a challenge. They also mention a "roulette" and a "horror," which could be related to the game. The narrator seems to be participating in the game, making decisions, and interacting with other characters.

The narrator also refers to "Warface," a popular online shooter game, and mentions new content and updates for the game. They mention a "festive event" where players need to shoot targets perfectly to receive rewards. They also mention a "reworked anti-cheat" and invite newcomers to the game.

The narrator then switches to a story about a boy named Armenians who is curious about an abandoned house. The boy enters the house and explores it, encountering various challenges and obstacles. The boy seems to be interacting with the house's inhabitants and trying to solve a mystery.

The narrator then talks about a game where the boy has to save children by leading them to a basement. The boy encounters various obstacles and challenges, including a vibrator bed and a column being hammered. The boy eventually finds the basement and a place with 9 slots.

The narrator then switches to a workplace setting, where they are late for reports. They mention a "wonderful table" and a "Turk." The narrator seems to be working in a team and is responsible for completing reports.

In conclusion, the text seems to be a mix of a game discussion, a story about a boy and an abandoned house, and a workplace setting. It's a mix of different topics and contexts, making it difficult to provide a concise summary without more information.

Facts

1. The speaker found a lost roulette and ate it.
2. The speaker was intrigued by the question of Rome.
3. The speaker was ready to give a New Year's snowman.
4. The speaker was going to reset the timer for 10 minutes.
5. The speaker was going to increase the balls and roll them snowballs.
6. The speaker was going to cool the snowman with kids with pringles.
7. The speaker was going to sculpt the snowman.
8. The speaker was going to lose in advance.
9. The speaker was going to return the snowman.
10. The speaker was going to appreciate the efforts for 10 minutes.
11. The speaker was going to fit in like no stand up.
12. The speaker was going to take it even in the squadron.
13. The speaker was going to dress warmly.
14. An ice storm has arrived in Warface.
15. The popular free online shooter has received winter updates.
16. A lot of New Year's content, themed winter maps, and festive mood are already in the game.
17. New Year's weapon skins are waiting for you in the improved battle pass.
18. The speaker managed to take part in a festive event where you need to do what you know how to shoot gallows perfectly.
19. The speaker received various rewards for this, including the legendary cannon from c14 thunderstorm.
20. The speaker is urging to get through to the end of the New Year holidays.
21. The speaker is excited about the reworked anti-cheat.
22. The speaker is ready to play Warface.
23. The speaker is going to start or return to the game.
24. The speaker is going to download the game and take away the goodies.
25. The speaker is going to find out how nine children sat on one chair.
26. The speaker is going to explore the house.
27. The speaker is going to look for a basement.
28. The speaker is going to look around the room with light on the second floor.
29. The speaker is going to look at the task in the escape menu.
30. The speaker is going to eat in the basement in this house.
31. The speaker is going to turn off the super tv.
32. The speaker is going to clean the house.
33. The speaker is going to write what creaks.
34. The speaker is going to explore every corner of the house.
35. The speaker is going to find out why the boy was scared of a shadow by a magnet.
36. The speaker is going to find out why the boy was attracted to children.
37. The speaker is going to find out why the boy was scared of all this Andrey.
38. The speaker is going to find out why the boy was depressed.
39. The speaker is going to find out why the boy was going to pack.
40. The speaker is going to find out why the boy was going to leave.
41. The speaker is going to find out why the boy was going to save the kids.
42. The speaker is going to find out why the boy was going to do the last job connecting the children.
43. The speaker is going to find out why the boy was going to follow the rose petals.
44. The speaker is going to find out why the boy was going to lure him into the basement.
45. The speaker is going to find out why the boy was going to join in the basement.
46. The speaker is going to find out why the boy was going to say that there is a place in the basement with 9 slots.
47. The speaker is going to find out why the boy was going to join in the morning.
48. The speaker is going to find out why the boy was going to say that he did everything.
49. The speaker is going to find out why the boy was going to say that Monino's late.
50. The speaker is going to find out why the boy was going to say that the report is almost ready.
51. The speaker is going to find out why the boy was going to say that he won't work here anymore.
52. The speaker is going to find out why the boy was going to say that he was going to buy milk not expired a year.
53. The speaker is going