The speaker describes their experience playing a game where they leave notes in various locations. They express frustration with the game's mechanics, particularly the presence of "spiderwebs" that seem to be growing larger and causing discomfort. They also mention a "basement key" that they believe is fake. The speaker shares their fear and confusion as they navigate the game, and expresses a desire for others to share their experiences. They conclude by encouraging others to leave notes and express their thoughts in the comments.
1. The speaker is discussing a game where players write depressing notes on a house.
2. The speaker mentions being "consumed by demons" if they walk too far.
3. The speaker is long gone and was last seen three days ago.
4. The speaker expresses a longing for a person they miss, who was everything to them.
5. The speaker apologizes for something they said and thanks the listener.
6. The speaker is trapped in a "hell" and questions why people live to entertain the rich.
7. The speaker mentions a "Kirby Funk Pop Burger" and a second one that is "weirder".
8. The speaker has two recurring dreams involving a shadowy figure in their old house.
9. The speaker is scared of these dreams but believes they mean something.
10. The speaker states they will never go back to their old home.
11. The speaker is playing a "notes game" and is not enjoying the noises they are hearing.
12. The speaker is trolled with a "little bit of a jump scare".
13. The speaker is "trolled" and expresses frustration with the noises in the game.
14. The speaker is spending a lot of money on the game and is worried about the flood of people that will start using their images.
15. The speaker is annoyed by the "noises" and wishes for images that matter.
16. The speaker is annoyed by a "little spiderweb" and believes it is buzzing.
17. The speaker is confused about the meaning of some symbols and believes they might be Morse code.
18. The speaker is scared and wants to get out of the game.
19. The speaker is getting smaller and worried about fitting through doors.
20. The speaker is on floor 51 and congratulates themselves on finding the basement.
21. The speaker is scared of a "little a little scary man" on floor 65.
22. The speaker is scared of a "big spider" and believes it is getting bigger.
23. The speaker is on floor 100 and is scared of the "rain".
24. The speaker is scared and believes they are going to die.
25. The speaker is a "little bean" and believes they are dead.
26. The speaker expresses relief at seeing a friend again and believes the basement key is bogus.
27. The speaker encourages others to play the game and leave notes on early floors.
28. The speaker is going to try to get more notes on some early floors.
29. The speaker is going to leave space for notes for other people.
30. The speaker is going to play the game and leave a silly little note.
31. The speaker is going to leave a comment if they reach a high floor.
32. The speaker is going to come back to check for comments on high floors.