Roblox game that YOU get to make disturbing... - Summary

Summary

The speaker is playing a game where they write notes on a house and are consumed by demons if they walk too far. They express a longing for a friend who was there three days ago and apologize for something they said. They mention a recurring dream involving a shadowy figure in their old house.

The speaker also talks about a "notes game" and mentions a "Kirby Funk Pop Burger". They express frustration with the game, particularly the noises and the notes that keep appearing. They mention a dream they had about a dying animal and express a desire to escape the game.

The speaker then talks about the game's creator, Albert, and expresses frustration with the amount of Robux (the game's currency) they're spending. They mention a recurring dream they had about a shadowy figure and express a desire to escape the game.

The speaker then talks about a game where they write notes on a house and are consumed by demons if they walk too far. They express a longing for a friend who was there three days ago and apologize for something they said. They mention a recurring dream involving a shadowy figure in their old house.

The speaker also talks about a "notes game" and mentions a "Kirby Funk Pop Burger". They express frustration with the game, particularly the noises and the notes that keep appearing. They mention a dream they had about a dying animal and express a desire to escape the game.

The speaker then talks about the game's creator, Albert, and expresses frustration with the amount of Robux (the game's currency) they're spending. They mention a recurring dream they had about a shadowy figure and express a desire to escape the game.

The speaker then talks about a game where they write notes on a house and are consumed by demons if they walk too far. They express a longing for a friend who was there three days ago and apologize for something they said. They mention a recurring dream involving a shadowy figure in their old house.

The speaker also talks about a "notes game" and mentions a "Kirby Funk Pop Burger". They express frustration with the game, particularly the noises and the notes that keep appearing. They mention a dream they had about a dying animal and express a desire to escape the game.

The speaker then talks about the game's creator, Albert, and expresses frustration with the amount of Robux (the game's currency) they're spending. They mention a recurring dream they had about a shadowy figure and express a desire to escape the game.

The speaker then talks about a game where they write notes on a house and are consumed by demons if they walk too far. They express a longing for a friend who was there three days ago and apologize for something they said. They mention a recurring dream involving a shadowy figure in their old house.

The speaker also talks about a "notes game" and mentions a "Kirby Funk Pop Burger". They express frustration with the game, particularly the noises and the notes that keep appearing. They mention a dream they had about a dying animal and express a desire to escape the game.

The speaker then talks about the game's creator, Albert, and expresses frustration with the amount of Robux (the game's currency) they're spending. They mention a recurring dream they had about a shadowy figure and express a desire to escape the game.

Facts

1. The speaker is discussing a game where players write depressing notes on a house.
2. The speaker mentions being "consumed by demons" if they walk too far away.
3. The speaker expresses missing someone who was "everything to me" and apologizes for something they said.
4. The speaker is frustrated with the game, stating they can't escape it and questioning why they live to entertain the rich.
5. The speaker mentions a "Kirby Funko Pop Burger" and a second one that is "a little weirder".
6. The speaker describes having two recurring dreams, one of which involves a shadowy figure in their old house.
7. The speaker expresses fear of returning to their old home.
8. The speaker is engaging in a notes game and mentions a "little bit of a jump scare".
9. The speaker is trolled and expresses frustration with the noises in the game.
10. The speaker is spending a lot of money to pollute the game with their face.
11. The speaker mentions hearing something scratching the other side of their pillow.
12. The speaker is confused about the meaning of various symbols and images in the game.
13. The speaker is running away from something and is scared.
14. The speaker is trying to figure out Morse code and is told they need to get out of the game.
15. The speaker is getting smaller and is worried about fitting through doors.
16. The speaker is on floor 51 and has found the basement.
17. The speaker is scared of a spider and is told to stop writing.
18. The speaker's vision turns blue and they are scared.
19. The speaker is told they are dead and that they are a "little bean".
20. The speaker is glad to see someone again and states that the basement key is bogus.
21. The speaker is encouraging others to play the game and leave notes.
22. The speaker is planning to return to the game and play on higher floors.