ЭТА СТЕНА РАЗДАВИТ ЛЮБОГО! Убегаю от ЗЛОЙ СТЕНЫ в РОБЛОКС Be Crushed by a Speeding Wall Roblox - Summary

Summary

The text appears to be a script or transcript of a video game stream or commentary. The speaker, likely a game developer or streamer, is playing a game and commenting on the gameplay.

The game seems to involve navigating through a series of corridors and rooms, with various obstacles and challenges. The speaker mentions a "wall" that can be "good" or "evil", and the player must navigate around it. The speaker also mentions a "ball" that can be used to interact with the wall, and a "button" that can be pressed to change the wall's state.

The speaker also talks about various items and abilities that can be purchased or obtained in the game, such as boots that allow the player to run faster, a "car" that can be driven, and a "fish" that can be used to interact with certain objects. There are also mentions of a "countdown" and a "grid" that can be destroyed by the wall.

The speaker also interacts with other players, mentioning a "subscriber" and other viewers of the stream. The speaker seems to be enjoying the game and the interaction with the viewers.

The speaker also mentions various in-game events and challenges, such as a "corridor" that the player must reach the end of, a "room" that the player can hide in, and a "secret passage" that the player must find.

The speaker also talks about the game's graphics and aesthetics, mentioning various "walls", "boots", "fires", "slippers", "tanks", and "sneakers". The speaker also mentions a "pool" and a "waterfall", and talks about the game's "lighting" and "colors".

Finally, the speaker talks about the game's sound effects and music, mentioning a "music" track and a "guitar". The speaker also mentions a "button" that can be pressed to change the game's music.

In summary, the speaker is playing a game that involves navigating through various corridors and rooms, interacting with various obstacles and challenges, and purchasing or obtaining various items and abilities. The speaker also interacts with other players and talks about the game's graphics, aesthetics, and sound effects.

Facts

1. The speaker is discussing a game or simulation where they need to navigate through a corridor to avoid being crushed by an evil wall.
2. The speaker mentions a countdown that triggers when the wall becomes evil and starts to crush everyone.
3. The speaker talks about a treasured button that can be pressed to change the wall's behavior from evil to good.
4. The speaker discusses the use of a ball to push the wall out of the way.
5. The speaker mentions the use of boots that allow them to run faster and jump higher.
6. The speaker talks about a pool and a skate, suggesting that these objects might be used in the game.
7. The speaker discusses the use of a car to navigate through the corridor.
8. The speaker mentions a secret passage and a waterfall, suggesting that these might be part of the game's environment.
9. The speaker talks about a tank that can be bought for 100 to 200 poets.
10. The speaker mentions a sun that splashes in a pool and a car that can be bought from a whale.
11. The speaker discusses the use of a jet arm or something similar that can be bought.
12. The speaker mentions a stomach that can be bought, suggesting that this might be a power-up or item in the game.
13. The speaker talks about a password that needs to be entered to access a certain area in the game.
14. The speaker mentions a lich with a pulse behind the head of a brow, suggesting that this might be a character or enemy in the game.
15. The speaker discusses the use of a fishing line and a fish that can be released.
16. The speaker talks about a golden scooter that can be bought, suggesting that this might be a vehicle or transportation method in the game.
17. The speaker mentions a bear's paws that can be bought, suggesting that this might be a power-up or item in the game.
18. The speaker discusses the use of an archikad ship that can be bought.
19. The speaker mentions a countdown that triggers when the wall becomes evil and starts to crush everyone.
20. The speaker talks about a treasured button that can be pressed to change the wall's behavior from evil to good.
21. The speaker discusses the use of a ball to push the wall out of the way.
22. The speaker mentions the use of boots that allow them to run faster and jump higher.
23. The speaker talks about a pool and a skate, suggesting that these objects might be used in the game.
24. The speaker discusses the use of a car to navigate through the corridor.
25. The speaker mentions a secret passage and a waterfall, suggesting that these might be part of the game's environment.
26. The speaker talks about a tank that can be bought for 100 to 200 poets.
27. The speaker mentions a sun that splashes in a pool and a car that can be bought from a whale.
28. The speaker discusses the use of a jet arm or something similar that can be bought