ROBLOX BREAK IN FINAL ENDING - Summary

Summary

The speaker discusses a game called "Breaking" on Roblox, where they are trying to unlock a specific ending. They mention that they have to give a character named Uncle Pete three items, which he will then use to give them a mouse. The mouse will point towards a mouse hole in the main room, and then give them a key which unlocks the ending. The speaker also mentions that they have to do this within a certain timeframe, and that they have to do it in a specific order.

The speaker expresses frustration and disappointment throughout the video, as they struggle to unlock the ending. They mention that they have spent a significant amount of time on this task, and that they are not happy with the results. They also mention that they are excited for the upcoming "Breaking Two" game, and that they have tested another game by the same developer, which they believe will be very good.

The speaker ends the video by encouraging viewers to play the game, and to check out the developer's other games. They also mention that they are selling merchandise, and that they are excited about the new game coming out soon.

Facts

1. The speaker is discussing the final ending of a game called "Breaking".
2. The speaker is frustrated with the difficulty of obtaining the ending.
3. The speaker mentions that the ending is available for a limited time.
4. The speaker is disappointed with the game's difficulty and expresses a desire to see it die.
5. The speaker mentions that the game is set up in such a way that the ending is only obtainable after a certain period.
6. The speaker is unhappy with the game's mechanics and expresses a desire to see it fail.
7. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
8. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
9. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
10. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
11. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
12. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
13. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
14. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
15. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
16. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
17. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
18. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
19. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
20. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
21. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
22. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
23. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
24. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
25. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
26. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
27. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
28. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
29. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
30. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
31. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
32. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
33. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
34. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
35. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
36. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
37. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
38. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
39. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
40. The speaker is disappointed with the game's difficulty and expresses a desire to see it fail.
41. The speaker is frustrated with the game's difficulty and expresses a desire to see it die.
42. The