ЧЕЛОВЕК или МАШИНА? Кто умнее? - Summary

Summary

The speaker discusses the increasing power of computers and artificial intelligence, drawing from the example of a famous chess match in 1997 where a computer managed to defeat the world champion, Garry Kasparov. The speaker also mentions the book "The Ultimate Secret" by Bernard Werber, which he considers one of his favorite books.

The speaker then delves into the concept of the Elo rating system, which is used to calculate the relative skill levels of players in zero-sum games. He mentions that the most skilled player in this system is Sven Magnus Carlson.

The speaker then discusses the capabilities of computers, such as the Watson supercomputer, which can understand and analyze informal speech and answer questions. He also mentions the Microsoft Office's spell checker, which uses artificial intelligence to correct grammar mistakes and improve text cohesion.

The speaker then discusses the concept of a human's memory and how it can be overloaded with information, making it difficult to retrieve useful knowledge. He also mentions that machines do not experience inspiration, which is a key element in creating art.

Finally, the speaker raises philosophical questions about the nature of intelligence and the potential for machines to surpass humans in certain tasks. He concludes by expressing concerns about the potential misuse of artificial intelligence and the need for regulation to prevent it from causing harm.

Facts

1. The speaker is not reading much these days and finds it difficult to find time for it.
2. The speaker read a lot during their university studies, including books on the curriculum and books they liked.
3. The speaker has read all books written by Bernard Werber.
4. "The Ultimate Secret" is one of the speaker's favorite books.
5. The book "The Ultimate Secret" starts with a famous chess player winning the Deel Dlue game.
6. The super computer Deep Dlue managed to beat at chess the world champion, Garry Kasparov, in 1997.
7. The computer Deep Dlue can process 200 million positions a second.
8. During the game, the computer glitched and made a pointless move.
9. There is a theory that Garry Kasparov stopped understanding the logic behind the computer's moves.
10. The speaker is considering whether a person can really be smarter than a computer.
11. Garry Kasparov blamed the programmers of the computer Deep Dlue for his defeat.
12. The speaker is worried about the future of humanity in the face of increasing computer power.
13. The speaker is concerned about the potential for computers to make decisions about whether people will eat or not.
14. The speaker is aware of the Elo rating system, which calculates the relative skill levels of two players in zero-sum games.
15. The speaker is aware of the Stockfish 9 chess program, which has scored 3452 points.
16. The speaker is aware of the Watson super computer, which uses artificial intelligence to understand and analyze informal speech and answer questions.
17. The speaker is aware of the Microsoft Office spell checker, which uses artificial intelligence to correct grammar mistakes and improve text cohesion.
18. The speaker is aware of the Watson super computer's ability to understand and analyze informal speech.
19. The speaker is aware of the Watson super computer's ability to process a large amount of information.
20. The speaker is aware of the Watson super computer's ability to suggest treatment options for patients, with a 90% success rate.
21. The speaker is aware of the potential for computers to contain much more information than humans can in their brains.
22. The speaker is aware of the potential for computers to create art, but is unsure if this can be considered true art.
23. The speaker is aware of the potential for computers to perform tasks based on intellect and life experience, but is unsure if this can be considered true creativity.
24. The speaker is aware of the potential for computers to perform tasks such as turning a canvas into a beautiful masterpiece or writing a symphony.
25. The speaker is aware of the potential for computers to perform tasks such as managing a house, turning on/off lights, and cooking.
26. The speaker is aware of the potential for computers to cause harm or act in unexpected ways.
27. The speaker is aware of the potential for computers to cause panic or confusion.
28. The speaker is aware of the potential for computers to be used for entertainment purposes, such as guessing age, recognizing faces, and creating 3D images of organs.
29. The speaker is aware of the potential for computers to be used for serious purposes, such as helping doctors interpret computer tomography photos and suggesting treatment options for patients.
30. The speaker is aware of the potential for computers to be used for creative purposes, such as writing a song, singing, or drawing a picture.
31. The speaker is aware of the potential for computers to be used for cruel purposes, such as throwing TVs out of the window of their hotels or puking in the dressing room.
32. The speaker is aware of the potential for computers to be used for tasks that require inspiration or emotional response, such as writing a symphony or turning a canvas into a beautiful masterpiece.
33. The speaker is aware of the potential for computers to be used for tasks that require a soul, such as writing a song, singing, or drawing a picture.
34. The speaker is aware of the potential for computers to be used for tasks that require a soul, such as writing a song, singing, or drawing a picture.
35. The speaker is aware of the potential for computers to be used for tasks that require a soul, such as writing a song, singing, or drawing a picture.
36. The speaker is aware of the potential for computers to be used for tasks that require a soul, such as writing