In the Middle Ages, a group of kids on a museum tour becomes bored, but one of them, Ginger, becomes excited when he sees the Sword of Virtue stuck in a stump. Legend has it that whoever pulls it out becomes the Knight Protector. Ginger pulls the sword out and is bestowed with its magical abilities. However, things take a chaotic turn, and the sword's attempts to teach Ginger the ways of knights are interrupted. A dark wizard kidnaps their friend, Hank, and challenges Ginger to a showdown. Ginger, with the help of his friends, defeats the wizard and rescues Hank. In the end, it's revealed that the museum tour was an interactive lesson, and the sword had speakers in it. Ginger learns that the experience was about learning and teamwork rather than actual knight training.
Sure, here are the key facts extracted from the text:
1. The Sword of Virtue is a legendary sword stuck in a stump, said to make the Knight Protector of the realm.
2. Ginger tries to pull the sword but fails.
3. Ginger eventually succeeds in pulling the sword out.
4. The sword is enchanted to teach its owner the way of knights.
5. Hank, Ginger's friend, is taken by a Dark Wizard.
6. Ginger goes on a quest to rescue Hank, guided by the sword's teachings.
7. Ginger creates a shield, a knight's crest, and learns about candles.
8. Ginger's friends, including Angela the Candle Maker, join him in his quest.
9. Ginger successfully defeats the Dark Wizard and rescues Hank.
10. The whole quest turns out to be an interactive lesson at a museum.
11. Ginger realizes he learned valuable lessons about being a knight through the quest.
12. Ginger looks forward to more real adventures in the future.
Please note that these facts are extracted from the provided text without including opinions or interpretations.