The video begins with the host, playing a game that has been classified as a "scary social experiment". The game appears to interact with the player's PC and installs various files. The host expresses concern that the game may be a virus, but decides to continue playing. As the game progresses, the host discovers that the game is aware of the time on their PC and becomes increasingly tense. The game's graphics and controls are described as challenging and confusing.
The host's PC becomes disorganized, and they start receiving help from other players on Facebook. The game involves finding keys throughout the virtual environment to progress. However, the host struggles to find the keys, and the game's environment becomes increasingly unsettling. The host eventually finds a key and uses it to open a mysterious box, but they lose the key shortly after.
The host then explores the underworld of the game, where they encounter a figure that they believe they have created. The host becomes alarmed and tries to leave the game, but the figure follows them. The host expresses fear and confusion, and the video ends with them asking for tips from the audience.
1. The narrator begins by greeting his audience and introducing the setting, which is his PC on his desk.
2. He mentions that the PC is a bit messy, but it needs to be shown for the game they are about to play.
3. The game is described as a "scary social experiment" and it appears to interact with the PC in a certain way, possibly installing unusual or unidentifiable elements.
4. The narrator expresses some concern about the game potentially being a virus, but he decides to go ahead with it.
5. The game's graphics are discussed, and the narrator comments that the game appears to be easy to play.
6. He mentions that the game is worse than Facebook and describes it as a "scary social experiment".
7. There is a mention of many people playing the game and asking for help on social media pages.
8. The narrator opens Facebook and sees many people asking for help about the game.
9. He shares files to finish the game and expresses frustration about the situation.
10. He mentions that something opened his PC and that there is gay porn on it, which he denies ownership of.
11. He describes the folder where the files are stored and expresses confusion and fear.
12. The narrator investigates the situation, describing it as mysterious and scary.
13. He describes a house-like environment and expresses fear of the unknown.
14. He tries to find a key or another solution to progress in the game.
15. He describes teleportation within the game and expresses fear and confusion.
16. The narrator expresses relief when he appears to be back in the real world.
17. He mentions that the keys downloaded in "input" come to the real world.
18. He describes the process of opening a box in the game.
19. He expresses fear when a figure appears in the game.
20. He describes creating a monster in the game and expresses shock and fear.
21. He mentions that time seems to be going backwards in the game.
22. He expresses relief when he appears to be back in the real world.
23. He asks for tips and leaves the video, ending with a hopeful goodbye to his viewers.