SUSTOS EXTREMADAMENTE RUIDOSOS - Summary

Summary

The speaker discusses their experience playing a horror game they haven't played in a while. They appreciate the game's graphics, which they liken to a return to the 90s, and the scares it provides. The speaker expresses dislike for the game's loud sounds and the game's creator's apparent lack of skill or interest in creating games again. The game involves navigating through a series of hallways and rooms, collecting keys to open doors, and avoiding traps. The speaker finds the game's setting and puzzles challenging and frustrating, and expresses a desire to escape the game.

Facts

1. The speaker is discussing a horror game they haven't played in a while.
2. The game is said to cause extreme heart attacks and features scares everywhere.
3. The speaker has a preference for games that take them back to the 90s, with pixelated graphics.
4. The game's graphics are praised for creating a sense of fear and suspense.
5. The speaker mentions that the game's sounds are very loud, which adds to the game's overall impact.
6. The game is described as a product of someone who will never create games again.
7. The speaker mentions a hallway that seems to stretch endlessly, creating a sense of disorientation.
8. The speaker discovers shiny objects that they must take, which seem to be keys.
9. The speaker is able to open doors with the keys they have found.
10. The game involves navigating through a series of rooms and hallways, with the speaker needing to find the correct door to exit.
11. The speaker encounters a series of puzzles involving colors (green, red, and blue), which they must solve to progress in the game.
12. The speaker describes the game's environment as a sugar tunnel, which seems to be a recurring theme in the game.
13. The speaker finds a network key, which they believe will help them progress in the game.
14. The speaker expresses a desire to avoid getting lost and to minimize the amount of time they spend going down hallways.
15. The speaker mentions the presence of hostile characters in the game, whom they describe as having a lot of blood.
16. The speaker expresses a dislike for one character in the game, whom they describe as having a face like a potato.
17. The speaker expresses a desire to complete the game without getting lost and to avoid the hostile characters.
18. The speaker mentions the presence of blood in the game, describing one character as having a lot of it.
19. The speaker expresses a dislike for the game's graphical style, describing one character's face as looking like a potato.
20. The speaker describes the game's sound design as causing extreme heart attacks.
21. The speaker expresses a desire to avoid getting lost in the game's maze-like hallways.
22. The speaker describes the game's environment as a sugar tunnel, which they describe as a labyrinth.
23. The speaker expresses a desire to avoid the game's hostile characters, describing one character as having a face like a potato.
24. The speaker describes the game's puzzles as involving the use of different colored keys.
25. The speaker expresses a desire to avoid getting lost and to minimize the amount of time they spend going down hallways.
26. The speaker mentions the presence of hostile characters in the game, whom they describe as having a lot of blood.
27. The speaker describes the game's environment as a sugar tunnel, which they describe as a labyrinth.
28. The speaker expresses a dislike for the game's graphical style, describing one character's face as looking like a potato.
29. The speaker describes the game's sound design as causing extreme heart attacks.
30. The speaker expresses a desire to avoid getting lost in the game's maze-like hallways.