The provided text appears to be an audio transcript, possibly from a podcast or video. The speaker discusses a variety of topics, including friends, family, media, and personal experiences. The speaker expresses frustration and anger about being "hacked" and suffering at the hands of others. They seem to be expressing regret and disappointment over certain events and interactions. The speaker also mentions a "game" and refers to a "trunk" and a "bread", which could be a reference to a vehicle or a type of food, but without more context, it's difficult to determine their exact meaning. The speaker ends the conversation with a statement about seeing the support they receive and promises to come in a different way.
1. The text appears to be a transcript of a conversation or a monologue, possibly from a video or audio recording.
2. The speaker seems to be commenting on a game or competition, possibly involving "walls" and "people".
3. The speaker mentions being "hacked" in the game, suggesting that their actions or progress were altered unfairly.
4. The speaker refers to a "trunk" or "chest", which could be a container or storage unit in the game.
5. The speaker talks about a "sweater" and "viabilityorlesscreatedcount", which could be in-game items or statistics.
6. The speaker mentions a "tomba" or "tomb", which could be a location or event in the game.
7. The speaker refers to a "game tender", suggesting a type of item or role in the game.
8. The speaker talks about "qualifying day" and "people on qualifying day", indicating a process or group of participants in the game.
9. The speaker mentions a "safe command" and "portal tubes", suggesting these could be strategies or tools in the game.
10. The speaker refers to a "bread to Miguel" and "land of no", which could be references to other players or teams in the game.
11. The speaker mentions a "wall they made me a public account of", suggesting that their actions or progress were made public unfairly.
12. The speaker talks about a "gala pepero", which could be an in-game event or item.
13. The speaker refers to a "computer damage", suggesting that their actions or progress were affected by technical issues.
14. The speaker mentions a "subscription", suggesting that the game or competition involves a subscription or payment model.
15. The speaker talks about a "reaction", indicating that their actions or responses in the game were recorded or observed.
16. The speaker refers to "ex-girlfriend's likes", suggesting that the game or competition involves social or romantic elements.
17. The speaker mentions "support", suggesting that the game or competition has a community or audience.
18. The speaker talks about "my whole life in another with spectacular hands in a brutal way", suggesting an intense or dramatic event or situation in the game.
19. The speaker refers to "reaction", indicating that their actions or responses in the game were recorded or observed.
20. The speaker mentions "music" and "applause", suggesting that the game or competition involves a live audience or event.