The speaker introduces a new system for programming, which they have implemented in a game about crayfish. The game involves a roulette wheel and the player must make choices that affect the storyline. The speaker also talks about a game called "World of Tanks", which has been around for 10 years. The game has improved over the years with better graphics, optimization, and varied gameplay. In honor of its tenth anniversary, "World of Tanks" is offering premium tanks to players.
The speaker then proceeds to describe a humorous, interactive story about a man named Maxim who is locked in a cage and must solve puzzles to escape. The story includes elements of wit, wordplay, and suspense, and ends with Maxim's successful escape.
The speaker concludes by discussing the "World of Tanks" game again, emphasizing the importance of community and the joy of gaming. The speaker invites the audience to join the game and enjoy the premium tanks being offered.
1. The speaker has invented a new system and programmed it into a game with a roll wheel.
2. The game is about a crayfish and is played in a forest.
3. The speaker has created a character named Alan who is described as a "clear guy" and a "muddy type of women".
4. The speaker has been locked in a cage and has a master key that has been lying nearby for a year.
5. The speaker has managed to escape from the cage and is now exploring the area around the cage.
6. The speaker has discovered a door with an electronic lock and a wire that says "Misha".
7. The speaker has found a 220 volt terminal from the type on shocks in the cells.
8. The speaker has discovered a significant event that happened recently, the world of tanks turned 10 years old.
9. The speaker remembers the game as a very young boy and how it has grown over the years.
10. The speaker has managed to open the cabinet with the key and take the fire extinguisher to the sensor nozzle.
11. The speaker has found a box that contains a saw, electrical tape, and a chip.
12. The speaker has managed to solve a simple puzzle and has opened the door to the toilet room.
13. The speaker has discovered a rope that is used to open the class of poker shells with the help of a crowbar.
14. The speaker has managed to escape from the cage and is now free.
15. The speaker has discovered a door that leads to the elevator shaft.
16. The speaker has managed to start the elevator and is now riding on it.
17. The speaker has discovered a locked door that leads to the basement.
18. The speaker has considered the question of whether it is worth escaping from the cage.