ЭФФЕКТ ЗЛОВЕЩЕЙ ДОЛИНЫ - Summary

Summary

The speaker discusses their fascination with films that involve robots and artificial intelligence, and how this fascination is mirrored in pop culture. They delve into the concept of the "Uncanny Valley", a phenomenon where humans find humanoid robots and androids creepy and unsettling due to minor imperfections that deviate from human norms. They cite examples from films and cartoons where this phenomenon is evident, and discuss how animators and game developers are trying to avoid triggering this effect.

The speaker also discusses the impact of the Uncanny Valley on people's fear and discomfort with robots, and suggests that this might be a generational issue. They express a desire to live in a world where humans are not yet comfortable with humanoid robots, and speculate that future generations might not experience this discomfort.

The speaker concludes by expressing a desire to continue experiencing this discomfort and fear of robots, and suggests that humans might not be able to overcome the Uncanny Valley effect anytime soon. They also mention a free online marathon for three trending professions: web design, internet marketing, and programming, hosted by Skillbox, a Russian online university.

Facts

1. The speaker's favorite films are often linked to robots and artificial intelligence, and they enjoy horror films.
2. The speaker believes that it is inevitable for robots to become a part of our homes, citing advancements in computers, smart homes, and robot vacuum cleaners as evidence.
3. The speaker mentions a phenomenon known as the "Uncanny Valley", which refers to the fear and unease some people feel when interacting with robots or other artificial entities that closely resemble humans.
4. The speaker references several films such as "Westworld", "Almost Human", "Terminator", "Black Mirror", "Maze runner", and "A.I. Artificial Intelligence", which often feature robots and androids with human-like characteristics.
5. The speaker discusses the use of motion capture technology in games, where actors physically perform emotions that are then converted into computer graphics.
6. The speaker mentions the Japanese roboticist Masahiro Mori, who studied the "Uncanny Valley" phenomenon and discovered a "line" in a chart that represented human likeness and affinity.
7. The speaker explains the concept of the "Uncanny Valley" as a region in the chart where inanimate objects that display human qualities are considered attractive.
8. The speaker discusses the phenomenon of the "Uncanny Valley" in relation to the sex industry, suggesting that it may be unavoidable in certain contexts.
9. The speaker speculates that the next generation may not encounter the "Uncanny Valley" effect due to their environment being filled with humanoid robots and advanced graphics.
10. The speaker expresses a desire to live in the present world where the "Uncanny Valley" effect exists, suggesting that they enjoy the fear and unease it instills.
11. The speaker mentions Skillbox, an online university, and suggests that more people should have up-to-date knowledge about how to program robots.