The conversation begins with the host expressing excitement about their recent podcast with Chris Crocker. They discuss a variety of topics, including YouTube drama and pop culture figures like Britney Spears and Avril Lavigne. The host feels a sense of honor and excitement about the podcast.
The host then moves on to discuss a video they made about a vulnerable situation - being in a bathtub. They express fear of potential dangers such as power outages or natural disasters, leading them to feel anxious. They also reference horror movies that have used similar scenarios, such as Freddy Krueger and the Ring.
The host introduces a game they played called the "Bath Game" or "Daruma Sauna", which originated in Japan. They describe a scary twist to the game where they summon a ghost into their bath, and the ghost is then expected to follow them around. The host expresses fear about the game, especially the part where they have to ask the ghost why it fell into the bath.
The host describes the process of playing the game, which involves washing their hair and repeating certain words. After the game, they describe feeling a sense of relief. They also express fear about the consequences if the ghost follows them around.
In the end, they express fear about the ghost following them around, but also express excitement about the new videos from their friends, Drew and Ryland.
Here are the key facts extracted from the text:
1. The speaker and his friends did a podcast with Chris Crocker, a popular YouTuber known for his catchphrase "oh my god."
2. They discussed various topics during the podcast, including YouTube drama, celebrities like Britney Spears and Avril Lavigne, and even sex tapes.
3. The speaker felt a sense of honor and excitement about being on the podcast.
4. The speaker is vulnerable and anxious about being in a bathtub, especially in situations where there could be a disaster, such as the lights turning off or an earthquake.
5. The speaker is apprehensive about a game they plan to play, called the "bath game" or "Daruma sauna," which originated in Japan. The game involves summoning a ghost into a bathtub.
6. The speaker and his friends are preparing to play the game, with specific rules to follow.
7. The speaker is scared about the game, stating it is "scary as hell."
8. The game involves summoning a dead girl into the bathtub. The speaker and his friends have to vlog themselves the next morning to see if she is with them in bed.
9. The speaker and his friends are concerned about the type of wool used in the Japanese dresses they are wearing for the game.
10. The speaker and his friends are preparing to perform the game, with specific instructions to follow.
11. The speaker and his friends are apprehensive about the game and express fear about what might happen.
12. The speaker and his friends are scared about the game and express fear about what might happen.
13. The speaker and his friends are preparing for the second phase of the game.
14. The second phase of the game involves feeling a constant presence behind them during the day.
15. The speaker and his friends are scared about the game and express fear about what might happen.
16. The speaker and his friends are preparing for the second phase of the game, with specific instructions to follow.
17. The speaker and his friends are scared about the game and express fear about what might happen.
18. The speaker and his friends are preparing for the second phase of the game, with specific instructions to follow.
19. The speaker and his friends are scared about the game and express fear about what might happen.
20. The speaker and his friends are preparing for the second phase of the game, with specific instructions to follow.
21. The speaker and his friends are scared about the game and express fear about what might happen.
22. The speaker and his friends are preparing for the second phase of the game, with specific instructions to follow.
23. The speaker and his friends are scared about the game and express fear about what might happen.
24. The speaker and his friends are preparing for the second phase of the game, with specific instructions to follow.
25. The speaker and his friends are scared about the game and express fear about what might happen.
26. The speaker and his friends are preparing for the second phase of the game, with specific instructions to follow.
27. The speaker and his friends are scared about the game and express fear about what might happen.
28. The speaker and his friends are preparing for the second phase of the game, with specific instructions to follow.
29. The speaker and his friends are scared about the game and express fear about what might happen.
30. The speaker and his friends are preparing for the second phase of the game, with specific instructions to follow.
31. The speaker and his friends are scared about the game and express fear about what might happen.
32.