The transcript seems to be a dialogue from a video or a podcast, possibly a game or a challenge show. The speaker, referred to as "the guy in the suit" or "Vargas", is discussing a series of tasks or levels they are attempting to complete. They seem to be working with a team or a partner, and they are encouraging positive voting or feedback to help them progress.
The dialogue is filled with technical jargon and references to game mechanics, such as "overcoming levels," "voting positively," "the channel," and "the stone." There are also references to a "castle" and a "door," which could be metaphors for the challenges they're facing.
The speaker mentions "positive feedback" and "voting," suggesting that their audience can influence the outcome of the game or challenge. They also mention that they are "floating in the sea" and "happy," which could be metaphors for their current state or emotion.
The speaker discusses their progress in the game, mentioning that they have passed the first phase and are working on a "door" or a "level." They also mention a "catapult" and a "lever," which could be game mechanics or tools they are using.
The speaker talks about needing to be "subtle" and "careful" in their approach to the challenges. They mention that they are working together with a partner, and they are communicating and coordinating their efforts. They also discuss a "secret" and a "secret door," suggesting that they are uncovering hidden aspects of the game or challenge.
The speaker mentions a "castle," a "door," and a "lever," which could be game mechanics or tools they are using. They also discuss a "secret" and a "secret door," suggesting that they are uncovering hidden aspects of the game or challenge.
The speaker talks about their progress in the game, mentioning that they have passed the first phase and are working on a "door" or a "level." They also mention a "catapult" and a "lever," which could be game mechanics or tools they are using.
The speaker discusses their progress in the game, mentioning that they have passed the first phase and are working on a "door" or a "level." They also mention a "catapult" and a "lever," which could be game mechanics or tools they are using.
The speaker talks about their progress in the game, mentioning that they have passed the first phase and are working on a "door" or a "level." They also mention a "catapult" and a "lever," which could be game mechanics or tools they are using.
The speaker talks about their progress in the game, mentioning that they have passed the first phase and are working on a "door" or a "level." They also mention a "catapult" and a "lever," which could be game mechanics or tools they are using.
The speaker talks about their progress in the game, mentioning that they have passed the first phase and are working on a "door" or a "level." They also mention a "catapult" and a "lever," which could be game mechanics or tools they are using.
The speaker talks about their progress in the game, mentioning that they have passed the first phase and are working on a "door" or a "level." They also mention a "catapult" and a "lever," which could be game mechanics or tools they are using.
The speaker talks about their progress in the game, mentioning that they have passed the first phase and are working on a "door" or a "level." They also mention a "catapult" and a "lever," which could be game mechanics or tools they are using.
The speaker talks about their progress in the game, mentioning that they have passed the first phase and are working on a "door" or a "level." They also mention a "catapult" and a "lever," which could be game mechanics or tools they are using.
1. The speaker is trying to coordinate a solution to an ongoing issue. [Source: Document(page_content="00:00:18.66: that the seizure is eating up everything\n00:00:28.76: [Applause]\n00:00:32.66: well the case is that I am the guy in the suit and\n00:00:36.15: forcing is this police officer and what we have\n00:00:38.13: to do is coordinate to overcome\n00:00:40.44: the levels that we find if we\n00:00:42.06: see that you vote very very positively\n00:00:44.16: we have more levels to the channel and frank\n00:00:46.80: what we don't have to do is this look\n00:00:47.88: with the stone that is that I am\n00:00:50.67: floating in the sea\n00:00:56.39: wow\n00:01:01.12: this now\n00:01:08.07: [Music]\n00:01:23.71: this happy part\n00:01:32.92: let's do the next thing we restart the\n00:01:35.57: level okay now here it is We have to\n00:01:40.90: go for God's sake we\n00:01:42.32: 'll be right back\n00:01:44.14: [Applause]\n00:01:45.53: Now if you don't go now we're with this one\n00:01:50.76: what we want to do I think is with this\n00:01:52.86: stone\n00:01:58.64: and there are some we\n00:02:05.81: have to be subtle careful more\n00:02:09.93: complicated than what is perfect and\n00:02:19.76: we have to be a little subtle\n00:02:29.18: At the moment we have passed the first phase\n00:02:32.82: there is a door with super simple\n00:02:35.13: we have to jump now\n00:02:39.42: happy but I think not\n00:02:46.33: [Music]\n00:02:57.24: the\n00:03:00.07: perfect stick is here you have nailed it fargas grab\n00:03:02.44: carpado hold me to the stick and we say like\n00:03:04.30: the movies you know I get high in the\n00:03:06.61: stick as if you were highly competitive I\n00:03:10.14: don't know what to do with the\n00:03:11.85: stick I think you have to climb the\n00:03:14.10: stairs and I love this one as a bridge as a\n00:03:17.58: bridge and mine also made\n00:03:19.44: sense okay okay okay Seville of knowing\n00:03:22.59: why Come a moment I wait a\n00:03:24.93: moment because we have entered the\n00:03:26.58: castle no no no we don't have to break this\n00:03:29.10: vegetable I'm case 20 20 20 20 20 because the\n0