The text appears to be a dialogue from a psychological test or experiment designed to provoke emotional responses. It seems to be a two-part test where participants are exposed to various scenarios and questions. The first part of the test is designed to push participants' psychological and emotional fears, while the second part explores deeper personal problems.
The test is conducted in a conversational tone, with the 'curator' manipulating subjects and presenting them with various scenarios. The test is best experienced with headphones, while lights are off, and the participant is alone. The test lasts about 20 minutes.
The first part of the test includes scenarios like walking in bare feet and crushing a snail, opening the door to find an old woman and torn clothes, and dropping a dead mouse on the doorstep. The second part of the test presents more intense scenarios, such as being inside a participant's house and stabbing them in the eyes.
The test also includes questions about personal beliefs and experiences, such as whether the participant believes in ghosts, how they would react in certain life-threatening situations, and their reaction to certain images.
The test concludes with an analysis of the participant's responses, suggesting that only 13% of participants are able to complete the test due to their reactions.
1. The text describes a psychological test designed to push the limits of one's psychological and emotional fears.
2. The test features manipulation and exploration of subjects' fears and potential encounters with a friend.
3. The test is best experienced with headphones, lights off, and playing alone.
4. The experience lasts about 20 minutes.
5. The test has a second part designed to explore participants' deepest problems.
6. The test features elements that may not be suitable for people under the age of 13.
7. The game does not save any answers or responses.
8. The test is optional and not required to get the most out of the game.
9. The test features scenarios that may cause participants to experience fear and anxiety.
10. The test includes a calibration process before the main test begins.
11. The test presents participants with hypothetical scenarios designed to elicit strong emotional responses.
12. The test includes a question about belief in ghosts, revealing participants' fears and beliefs about the supernatural.
13. The test includes a question about how participants would react to a hypothetical situation of a stranger trying to kill them.
14. The test includes a question about how participants would react to being stranded on a remote desert island.
15. The test includes a question about how participants would react to seeing an unexpected guest in their house.
16. The test concludes with a psychological analysis of the participant's responses.
17. The participant expresses a desire to see the second test, which they describe as a "jumpscared" experience.
18. The participant reveals they feel sick and almost like vomiting after completing the first test.
19. The participant expresses uncertainty about returning for the next video.