I advertised my FAKE Roblox game... and made it creepy - Summary

Summary

The speaker discusses the creation of a game on Roblox, inspired by the success of a previous game they made. They express frustration as the popularity of the previous game has waned, and they need to generate more revenue. They decide to create a new game, inspired by the popular "blocksberg" game, which they plan to make free to attract more players.

They discuss the process of creating the game, detailing how they draw elements from "blocksberg" and alter them to create a new game. They also mention the need to create an icon for the game. They express concern about potential copyright issues, but decide to proceed, arguing that if players haven't played the original game, they won't be able to tell the difference.

The game is launched, and the speaker encourages others to join and enjoy it. They express surprise at the rapid growth of the game, with many players joining. They also discuss the potential for the game to be reported for its violent content, but seem unconcerned.

Finally, they mention the possibility of taking the game down due to safety concerns related to the use of free models, but decide to keep it up for now. They express hope for future success with their game and encourage others to enjoy it.

Facts

1. The speaker is a developer who helped create a game that is now struggling.
2. The speaker is considering ways to expand their business and increase their earnings.
3. The speaker is considering creating a new game, inspired by the success of "blocksberg" on the platform Roblox.
4. The speaker plans to make their new game free to attract more players.
5. The speaker is considering creating a game that is a copy of "blocksberg", but they acknowledge the ethical implications of this action.
6. The speaker is considering using elements of "blocksberg" in their new game, but acknowledges that their game will be different.
7. The speaker is struggling with the ethical implications of copying "blocksberg".
8. The speaker is considering creating a game where players can adopt and raise a baby crowd.
9. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they acknowledge the ethical implications of this action.
10. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are unsure of the best approach.
11. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are considering the implications for the game's design.
12. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are acknowledging the ethical implications of this action.
13. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are considering the potential for the game to attract a large number of players.
14. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are considering the potential for the game to attract a large number of players.
15. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are acknowledging the ethical implications of this action.
16. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are considering the potential for the game to attract a large number of players.
17. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are acknowledging the ethical implications of this action.
18. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are considering the potential for the game to attract a large number of players.
19. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are acknowledging the ethical implications of this action.
20. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are considering the potential for the game to attract a large number of players.
21. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are acknowledging the ethical implications of this action.
22. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are considering the potential for the game to attract a large number of players.
23. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are acknowledging the ethical implications of this action.
24. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are considering the potential for the game to attract a large number of players.
25. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are acknowledging the ethical implications of this action.
26. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are considering the potential for the game to attract a large number of players.
27. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are acknowledging the ethical implications of this action.
28. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are considering the potential for the game to attract a large number of players.
29. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are acknowledging the ethical implications of this action.
30. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are considering the potential for the game to attract a large number of players.
31. The speaker is considering creating a game where players can adopt and raise a baby crowd, and they are acknowledging the ethical implications of this action.
32. The speaker is considering creating a game