The text appears to be a transcript of a video or a live stream, where the host is exploring an unfamiliar building. The host wakes up in a room with bars on the window, and a timer on a watch, which is ticking down. They remember filling up their car before losing consciousness and waking up in this strange place. The host then explores the building, encountering various creepy elements such as a locked door, a note from a previous occupant, and a blind, dangerous granny.
The host finds keys, a cross screwdriver, and a spark plug, which they believe are necessary to escape the building. They also discover a car outside the building, which they hope to use as a means of escape.
Throughout the exploration, the host communicates with their viewers, asking for help and advice, and encouraging viewers to subscribe to the channel. The host also expresses fear, confusion, and frustration, especially when they encounter the blind granny.
In the end, the host and their friends manage to open a door and escape the building. The text ends with the host expressing relief and safety, and a hint that the viewers are also safe.
1. The protagonist finds themselves in an unfamiliar room with bars on the window. They don't remember how they got there and have a sharp headache.
2. The protagonist discovers they are wearing a watch with a timer set for 5 hours.
3. The protagonist explores the room and finds a door that leads to another room.
4. The protagonist finds a note from Mitya warning of a blind entity that can hear everything but can't see.
5. The protagonist discovers a screwdriver in a box and attempts to use it to open a door.
6. The protagonist finds a passage and explores it, encountering a door with a cracked sheathing.
7. The protagonist finds a key in a watermelon-like object and uses it to open a door.
8. The protagonist encounters a wrecking bar and uses it to break through a wall.
9. The protagonist finds a note in a tomato indicating they are in a house with a blind entity named "Granny".
10. The protagonist discovers keys to a car and a crossbow with only one arrow.
11. The protagonist encounters a note indicating they are in a game with a timer, and they need to find a way out.
12. The protagonist finds a parrot's cage and believes it to be a trap set by Granny.
13. The protagonist encounters Kobyakov and Seryoga, who also found themselves in the house.
14. The protagonist, Kobyakov, and Seryoga split up to find each other and the keys to the car and the spark plug.