The conversation is a playful chat between four individuals: Glent, Kobyakov, Lyoha, and Vlad A4. They decide to participate in a unique game, where the last one to release a button on their phone wins a thousand dollars. The game starts suddenly and is surprisingly intense, with participants expressing discomfort and struggle.
Kobyakov, Lyoha, and Glent lose the game due to various reasons such as losing control while doing push-ups, not noticing the recording stop, and sweat from their finger causing the button to pop off. Vlad A4, on the other hand, successfully holds the button for 96 minutes and wins the game.
Despite the loss, the participants express their understanding and support for Vlad A4's win. They also express their intention to continue recording voice messages and invite viewers to support them by liking their content and subscribing to their channel.
1. A chat group was created for a game called "1000 $ Game" involving four members: the person who created the chat, Glent, Kobyakov, and Lyoha. [Source: Document 1]
2. The game involved holding a button to record a voice message indefinitely. The last person to release the button would win the prize of one thousand dollars. [Source: Document 1]
3. The person who created the chat group had to leave to go home due to personal reasons, and they intended to continue the game from there. [Source: Document 1]
4. The participants in the game were required to control their own camera during the game. [Source: Document 1]
5. One of the participants, Kobyakov, was under the impression that he had won the game as his voice message was still recording. [Source: Document 1]
6. The participants engaged in various activities while the game was ongoing, including making a TikTok video, playing a game of Jenga, and taking a selfie. [Source: Document 1]
7. The game continued for an extended period, with the participants engaging in various activities and discussions. [Source: Document 1]
8. The game ended when Kobyakov won by releasing the button, and the person who created the chat group lost the game. [Source: Document 1]
9. The person who created the chat group expressed their disappointment and surprise at losing the game. [Source: Document 1]
10. The participants in the game expressed their intent to continue playing the game in the future. [Source: Document 1]