We Train Like Link From Legend Of Zelda - Summary

Summary

The speaker, named Eric, shares his experience and excitement about incorporating aspects of video game characters like Link into his real-life fitness routine. He discusses his participation in horseback riding, hang gliding, and rock climbing, activities that he associates with the adventurous and iconic activities of Link. Despite his initial fear and lack of confidence, he finds the experience thrilling and rewarding. He concludes by expressing his desire to continue this adventure and make it a part of his regular workout routine.

Facts

1. The speaker is excited about a new adventure in their workout routine, which involves activities reminiscent of video games they loved as a child, such as horseback riding, hang gliding, and rock climbing.
2. The speaker is teaching a group of people how to ride horses, despite having a fear of horses.
3. The speaker has a background in horse riding from a Girl Scout camp and a one-day stint on the Yale polo team.
4. The speaker is using a video game as a reference for how to get a horse to move forward and squeeze, a technique they will use to teach the group.
5. The group is starting by walking around the arena and squeezing with their lower legs, a technique they will need to learn to ride the horses.
6. The speaker is experiencing discomfort from the saddle and the bouncing motion of the horse, which is more uncomfortable than they expected.
7. The main challenge of the day is cantering, a technique where the horse glides into a sort of mini-gallop.
8. The speaker is nervous about the challenge but is determined to succeed.
9. The speaker is confident in their ability to perform the challenge and encourages the group to do the same.
10. After successfully cantering the horse up a hill, the speaker expresses a sense of accomplishment.
11. The group is also taught how to glide using a hang glider, with a focus on safety and relaxation.
12. The speaker is nervous about the hang gliding challenge and admits to not knowing what they are doing.
13. The speaker is impressed with their ability to glide and expresses a sense of accomplishment.
14. The group is taught how to climb like the character Link from a video game, focusing on using their legs and core.
15. The speaker is impressed with their own stamina and the stamina of the group after a rigorous climbing session.
16. The group is challenged to climb a wall with an overhang, a technique they will need to learn to progress.
17. The speaker is impressed with the group's ability to complete the challenge and encourages them to continue training and learning new things.