EL NUEVO FNAF NO TE DEJARÁ DORMIR DURANTE DIAS - Summary

Summary

The speaker, who introduces himself as Walter White, the CEO of Fazbear Entertainment, begins a new game in a family diner. He emphasizes the importance of being careful around Freddy and Bonnie, two of the diner's animatronics. He leaves pre-recorded messages for any potential issues and instructions for handling emergencies. He expresses concern about the diner's generator, which can overheat if left on for too long.

On the second day, the speaker starts his shift and notices that an animatronic puppet is present in his office. He becomes increasingly uneasy as the night progresses, with Freddy moving closer and closer. He manages to survive the night, but the experience is stressful and exhausting.

On the third day, the speaker is more cautious, focusing on sounds rather than visuals to anticipate Freddy's movements. He also takes steps to prevent other animatronics from entering the area. Despite his preparations, Freddy manages to enter the office, causing the speaker to panic. He manages to survive the night, but the experience is harrowing.

Throughout the game, the speaker refers to the creator of the game and hints at the lore of the game universe, suggesting that the creator does not want to scare players while telling the story. He also expresses frustration with the game's difficulty and the need to constantly monitor and react to the animatronics' movements.

Facts

1. The speaker is discussing a game they are playing, possibly Five Nights at Freddy's (FNAF), and they mention knowing the game's lore or story.
2. They are starting a new game on Monday, which is the first day.
3. The speaker is introduced as Walter White, the CEO of Fazbear Entertainment, and they are at Freddy Fazbear's Pizza, a location from the FNAF series.
4. The speaker mentions pre-recorded messages they have left to handle any questions or incidents.
5. They warn about being careful with Freddy and Bonnie, two of the game's main antagonists.
6. The speaker talks about a generator in the game, explaining that it can overload if left on for too long.
7. They mention a character named Maremonia, who they believe is in Papua, and another character who might be in Cuba or Simón.
8. They start working on Tuesday and mention scanning something but not finding anything.
9. They mention a puppet in their office and a character named Freddy.
10. They discuss a song that will come out if puppets are popular.
11. They mention a Golden Freddy and a Springtrap, which are other characters from the FNAF series.
12. They talk about being scared by the faces of certain characters and mention flashing lights at the doors.
13. They mention making it to night three of the game and discuss a song they've seen.
14. They mention a pig or sow face and express confusion about a character named Federico.
15. They mention a hard album drop and express surprise about the game's progression.
16. They mention a high car and discuss a character named back.
17. They express frustration about a character named bastard and mention a song called "Salty Salty by the Bell".
18. They discuss a character named Federico again and mention a character named Páez.
19. They mention a character named Freddy Spring and express relief that everything is fine.