The program features a competition between two participants, one who identifies herself as a "smart young woman with excellent taste" and the other as a "brave and determined young woman with a great sense of humor". The participants are tasked with creating two different creatures: a unicorn and a mermaid.
The unicorn creation involves the use of a pen, mini pom-poms, clay, a toothpick, fabric, and acrylic paint. The process includes creating a horn, making a relief, attaching a piece of fabric to the marker, and painting the unicorn with a golden horn. The mermaid creation involves cutting the tail, creating scales with clay, painting the fin, and attaching it to the marker. Both participants create bookmarks for their creations.
The participants also create pencil holders, with one creating a sea shell and the other creating a chubby sausage. The unicorn creation involves wrapping the clay around an aluminum foil ball, while the mermaid creation involves creating a creature with wings.
The final task involves creating unicorn scissors. The unicorn creation involves making a creature with wings, while the mermaid creation involves shaping the handle of the scissors like a fin. Both creations are then painted and varnished.
The participants are then asked to vote on their favorite scissors, and the program concludes with a reminder to subscribe to the channel.
1. The program is welcoming participants Lorena and Daluck.
2. Two participants, a young woman with excellent taste and a young woman with a great sense of humor, are introduced.
3. The program is about a game to determine which participant understands more about magic.
4. The first question is about the most magical creature that exists.
5. The unicorn team is creating a pen and will transform it into a unicorn marker.
6. The mermaid team is working on a modeling clay project.
7. The unicorn team is using acrylic paint to create a golden horn for the unicorn.
8. The mermaid team is creating a tail for the mermaid model.
9. The participants are tasked with creating bookmarks and pencil holders.
10. The program ends with a count of the points for each participant.