This is a conversation between several individuals, possibly team members, discussing various topics including gaming, food, and work. They mention games like CS, JKT48, and PUBG, and discuss the challenges of playing on certain servers. They also talk about their experiences with a game called "Nasi Padang," which seems to be a popular topic.
The conversation also includes references to a game character named "Jojo" and a dog, with the dog being a central topic of discussion. It seems that the dog has a significant role in the game, as one person mentions that the dog is born with an automatic weapon.
There are also discussions about the difficulty of finding animations in their work, and the challenges of playing on certain servers in the game. They mention a game called "Premiere" and discuss its competitive nature and the strategies they use to play it.
The conversation also touches on their personal lives, with references to profile photos and interviews. They mention a person named "Silvi" and a game character named "Al Ghazali."
Overall, this conversation appears to be a casual discussion between friends or colleagues, discussing their shared interests and experiences.
1. The text is a transcript of a conversation or a gameplay video, as indicated by the timestamps and references to in-game events.
2. The conversation involves a game called JKT48.
3. The conversation includes references to a game server becoming "red" and "angry" when a player hits a picture of a girl and a boy.
4. The term "Nasi Padang" is mentioned multiple times, suggesting it's a popular topic or a game element.
5. The conversation includes references to "Nasi Joget" and "Nasi Padang", which could be types of food or game modes, given the context.
6. The conversation includes references to a game mode or event called "Nasi Joget Nasi Padang", which seems to be forbidden.
7. The conversation includes references to a game mode or event called "one blood cave".
8. The conversation includes references to a character who was "born with an automatic weapon".
9. The conversation includes references to a character who died and was born again.
10. The conversation includes references to a character who has an automatic weapon that can only shoot one bullet.
11. The conversation includes references to a character who "keeps on shaking the rice all the way to".
12. The conversation includes references to a character who was hit by a grenade and died.
13. The conversation includes references to a character who was hit by a grenade twice and died.
14. The conversation includes references to a character who "immediately changes to what color it is".
15. The conversation includes references to a character who "feels good" about the "vertigo of the dog's dance".
16. The conversation includes references to a character who "can't open" a briefing.
17. The conversation includes references to a character who "wants to drink" and is "thirsty for a drink".
18. The conversation includes references to a character who "can't open" a briefing.
19. The conversation includes references to a character who "can't open" a briefing.
20. The conversation includes references to a character who "can't open" a briefing.
21. The conversation includes references to a character who "can't open" a briefing.
22. The conversation includes references to a character who "can't open" a briefing.
23. The conversation includes references to a character who "can't open" a briefing.
24. The conversation includes references to a character who "can't open" a briefing.
25. The conversation includes references to a character who "can't open" a briefing.
26. The conversation includes references to a character who "can't open" a briefing.
27. The conversation includes references to a character who "can't open" a briefing.
28. The conversation includes references to a character who "can't open" a briefing.
29. The conversation includes references to a character who "can't open" a briefing.
30. The conversation includes references to a character who "can't open" a briefing.
31. The conversation includes references to a character who "can't open" a briefing.
32. The conversation includes references to a character who "can't open" a briefing.
33. The conversation includes references to a character who "can't open" a briefing.
34. The conversation includes references to a character who "can't open" a briefing.
35. The conversation includes references to a character who "can't open" a briefing.
36. The conversation includes references to a character who "can't open" a briefing.
37. The conversation includes references to a character who "can't open" a briefing.
38. The conversation includes references to a character who "can't open" a briefing.
39. The conversation includes references to a character who "can't open" a briefing.
40. The conversation includes references to a character who "can't open" a briefing.
41. The conversation includes references to a character who "can't open" a briefing.
42. The conversation includes references to a character who "can't open" a briefing.
43. The conversation includes references to a character who "can't open" a briefing.
44. The conversation includes references to a character who "can't open" a briefing.
45.