The provided text appears to be a dialogue or script from a video or a performance. The participants are engaging in a competition, possibly a game or a challenge, where they are tasked with finding a "key". The key is described as being within a "mysterious door" in a "house". The participants must compete against each other to find the correct key and win a prize, which is described as "10,000 tickets" or "10,000 Colombian pesos".
Throughout the dialogue, participants are encouraged to be adventurous and to not be afraid to take risks. The competition is described as a test of their courage and determination. The participants are also given clues to help them find the key, such as the need to look for a "yellow shirt" and the location of the key being within a "party".
The dialogue ends with a motivational message encouraging the participants to embrace their adventurous spirit and to take control of their own destiny.
1. The adventurers have to fight to find the correct key.
2. If they bring an ace, they will have to put their hand in the trash.
3. The adventurers are in the plains.
4. If they want the key, they will have to put their hand in the trash.
5. There is a milestone because the adventurers are going to challenge something.
6. The adventurers are going to find a treasure.
7. The adventurers have to compete against a team.
8. The team will have to look for keys.
9. The adventurers will have to face each other to find the correct key.
10. The key will take 10,000 bills.
11. The adventurers are in a serious reigning battle.
12. The adventurers are going to win this objection to work for the clear water adventure.
13. The adventurers have to look for a clue.
14. The adventurers have to go to the shopping center.
15. The adventurers have to look for some stairs in the shopping center.
16. The adventurers have to find a clue for the stairs.
17. The clue for the stairs is number 66.
18. The adventurers have to look for nature.
19. The adventurers have to find a key in a party.
20. The adventurers have to look for a yellow shirt.
21. The adventurers have to open a mysterious door.
22. The adventurers have to go to the house.
23. The adventurers have to see how it ended.
24. The adventurers have to go to the house.
25. The adventurers have to open a mysterious door.
26. The adventurers have to go to the house.
27. The adventurers have to open a mysterious door.
28. The adventurers have to go to the house.
29. The adventurers have to open a mysterious door.
30. The adventurers have to go to the house.
31. The adventurers have to open a mysterious door.
32. The adventurers have to go to the house.
33. The adventurers have to open a mysterious door.
34. The adventurers have to go to the house.
35. The adventurers have to open a mysterious door.
36. The adventurers have to go to the house.
37. The adventurers have to open a mysterious door.
38. The adventurers have to go to the house.
39. The adventurers have to open a mysterious door.
40. The adventurers have to go to the house.
41. The adventurers have to open a mysterious door.
42. The adventurers have to go to the house.
43. The adventurers have to open a mysterious door.
44. The adventurers have to go to the house.
45. The adventurers have to open a mysterious door.
46. The adventurers have to go to the house.
47. The adventurers have to open a mysterious door.
48. The adventurers have to go to the house.
49. The adventurers have to open a mysterious door.
50. The adventurers have to go to the house.
51. The adventurers have to open a mysterious door.
52. The adventurers have to go to the house.
53. The adventurers have to open a mysterious door.
54. The adventurers have to go to the house.
55. The adventurers have to open a mysterious door.
56. The adventurers have to go to the house.
57. The adventurers have to open a mysterious door.
58. The adventurers have to go to the house.
59. The adventurers have to open a mysterious door.
60. The adventurers have to go to the house.
61. The adventurers have to open a mysterious door.
62. The adventurers have to go to the house.
63. The adventurers have to open a mysterious door.
64. The adventurers have to go to the house.