The speaker, a gamer, is planning a prank against a friend, Eddie, who is a skilled player in the game PRI Fire. Eddie has always beaten the speaker one-on-one, causing the speaker to feel defeated and humiliated. The speaker decides to challenge Eddie to a one-on-one game, but instead of playing himself, he will give his account to a professional player from the winning team of the TS Challenge, a prestigious tournament.
The speaker is confident that the professional player will be able to defeat Eddie. He believes that Eddie will think he is playing against the speaker when, in reality, the professional player will be controlling the game. The speaker promises not to reveal the prank until after the game, to maintain the element of surprise.
The game is played, and the professional player performs exceptionally well, beating Eddie. The speaker, delighted with the outcome, takes full credit for the victory, turning the tables on Eddie. He thanks the professional player and the winning team for their help, and promises to do better in future games.
1. The speaker, along with a friend, plans to play a prank on Eddie, a friend who consistently beats them in games.
2. The speaker is part of the TS Challenge Alliance, which participated in a tournament organized by Telcel.
3. The tournament was played on more than 33,000 different games, with over 10 hours of transmission and a total prize of 180,000 pesos.
4. The speaker contacted the winners of the tournament, who agreed to play for them against Eddie.
5. The speaker plans to give their account to a professional player to challenge Eddie in a one-on-one game.
6. The speaker is confident that they will lose to Eddie, but they are going to pretend to play against him in a virtual game.
7. The speaker plans to give their friend their account, so they can confront Eddie.
8. The speaker is nervous about the upcoming game, but they are confident in their friend's ability to win.
9. The speaker is surprised by Eddie's skill in the game, but they plan to win by using a professional player's account.
10. The speaker is confident that they will win the game, but they are nervous about Eddie's reaction.