The speaker discusses their experience playing different versions of a game, presumably Fortnite, and their concerns about the impact of violent games on society. They express dissatisfaction with games that promote aggressive behavior and blame game developers for exploiting players. They also mention their decision to stop playing a game due to its unacceptable defects. The speaker criticizes games that monetize in-game purchases and accuses game developers of promoting capitalism at the expense of the gaming experience. They express their desire to play games that are fun and engaging without being influenced by violent content.
1. The speaker likes the game "Forte Night" and has been playing it for a long time.
2. The game "Forte Night" is regularly updated with new versions and features.
3. The speaker uninstalled "Forte Night" from their PC due to an unacceptable defect.
4. The speaker is concerned about the potential negative influence of violent games on people.
5. The speaker believes that violent games can encourage aggressive behavior.
6. The speaker mentions a game called "Kanan" as a form of virtual games.
7. The speaker mentions another game called "Fort Night" which they describe as better in its essence.
8. The speaker mentions a game called "Fort Night Simulator" and describes it as a perfect simulator.
9. The speaker mentions a game called "Macho Melo" and describes it as challenging and fun.
10. The speaker mentions a game called "Kapeh Irada" and describes it as a worthwhile game.
11. The speaker mentions a game called "Macho Melo" again and describes it as a game that requires strategy.
12. The speaker mentions a game called "Fort Night" again and describes it as a game that is very challenging.
13. The speaker mentions a game called "Fort Night" one last time and describes it as a game that requires skill and strategy.