The video begins with the host welcoming viewers to a different video setup in his room. He explains that he made his bed to create a more relaxed atmosphere. The host then introduces the PSVR2, the latest virtual reality glasses from PlayStation, which he received before its official launch. He demonstrates how comfortable and intuitive the glasses are to use, and how they can be easily taken on and off.
The host then proceeds to test out the PSVR2 with the game "Horizon: Call of the Mountain." He shows viewers how to interact with the game, such as recognizing the iris of the eye for tracking and using the Play 5 graphic. The host plays the game, demonstrating its immersive qualities and the comfort of the VR glasses.
During the game, the host encounters various challenges and enemies, and uses his newfound skills to navigate through the game. He shares his experiences and reactions to the game, and the viewers can see the immersive quality of the VR glasses firsthand.
The host concludes the video by expressing his hope that viewers enjoyed the experience. He promises to play more games with the PSVR2 and invites viewers to join him on future videos.
1. The speaker is giving a review of the newest virtual reality glasses, Pies Vier 2, which were launched by Playstation.
2. The speaker has received the glasses before their official launch and is recording his first-hand experience with them.
3. The glasses come with a control system that allows them to be adjusted comfortably on the user's face.
4. The speaker finds the glasses comfortable and notes that they are not completely blind when worn, as they can press a button to view their surroundings.
5. The glasses have a function to recognize the iris of the user's eye, which allows for easier navigation and control.
6. The speaker plays a game called "Horizon Call of the Mountain" using the glasses, demonstrating their capabilities.
7. The speaker describes the game as surreal and fun, and shows off some of its features, such as the ability to shoot arrows with a bow.
8. Despite the immersive experience, the speaker notes that the game can be challenging and requires a lot of strength.
9. The speaker ends the review by expressing hope that the audience enjoyed the experience and thanks them for watching.