The text appears to be a dialogue from a play or a movie. The characters are discussing a variety of topics, from games ("these games are too well done") to personal experiences ("I go up the stairs what is happening"). They also mention specific locations ("the apartment of a grandfather who has just died") and objects ("the album of photos in that house").
The characters seem to be in a challenging situation, possibly in a game or a puzzle. They are trying to solve it by gathering clues and using their knowledge ("I need a list for your objective"). They face obstacles like locked doors and dark rooms, and they use tools like flashlights and lighters to overcome them.
The dialogue also includes some cryptic or metaphorical language, such as "the light is stronger than the darkness when you turn on all the lights" and "follow the voice". These phrases could be symbolic instructions or clues in the game they are playing.
Despite the challenges, the characters seem determined to solve the puzzle and find their way out. They express frustration ("I don't want to look") and confusion ("I don't know what to do"), but they also show resilience and determination ("I'm going to take a penalty, the light is going to be taken").
Overall, the dialogue is filled with tension, suspense, and a sense of urgency. It's a complex and intriguing conversation that leaves the listener wanting to know more about the characters, the game they are playing, and how it will end.
1. The speaker is discussing a game they found too well done. [Source: Document(page_content="00:00:10.01: x\n00:00:13.87: these games are too well done")]
2. The speaker is having trouble with an elevator chair that gets stuck. [Source: Document(page_content="00:00:22.99: what objective graphics\n00:00:25.22: did I have that I have to go to the apartment of\n00:00:26.75: stairs what is happening")]
3. The speaker is concerned about a light that gets more annoying every time they go upstairs. [Source: Document(page_content="00:00:32.31: 46 45 auto fox\n00:00:39.53: the light is getting more and more annoying Every\n00:00:41.39: time I go up,")]
4. The speaker is trying to solve a puzzle involving a code to turn off the light. [Source: Document(page_content="00:13:44.05: and you will be able to get out this is the key that is\n00:13:46.21: under the key for the strict one\n00:13:49.36: above")]
5. The speaker is trying to recover an album of photos from a house. [Source: Document(page_content="00:04:37.64: and point that is the bathroom door is the\n00:04:40.25: bathroom door has left has left the\n00:04:42.50: album on the bathroom door bastard\n00:04:43.70: offers is there is there is his belly and I\n00:04:45.62: have seen the belly you")]
6. The speaker is trying to find a lighter to light the bars in a room. [Source: Document(page_content="00:13:55.67: there is nothing to light the bars\n00:13:57.26: need a lighter something michelito")]
7. The speaker is discussing a puzzle involving a code that opens a door. [Source: Document(page_content="00:15:20.45: look, I'm going to [ __ ],\n00:15:22.51: ah, on my\n00:15:25.94: back, style, or on my ass,")]
8. The speaker is trying to find a way to turn on all the lights and get out of a dark place. [Source: Document(page_content="00:13:42.22: you turn on all the lights will become weaker\n00:13:44.05: and you will be able to get out this is the key that is\n00:13:46.21: under the key for the strict one\n00:13:49.36: above")]
9. The speaker is trying to solve a puzzle involving a code to turn on a light. [Source: Document(page_content="00:13:30.95: [Music]\n00:13:32.46: okay the child's room is red\n00:13:37.06: it's this red okay it's the symbol for\n00:13:39.52: reservations code maybe there's something\n00:13:41.86: under the bed it's one that usually\n00:13:44.05: comforts girls I\n00:13:47.79: don't see I don't see anything it's tucked underneath\n00:13:58.73: and I")]
10. The speaker is discussing a game that is causing them distress. [Source: Document(page_content="00:18:26.43: but the\n00:18:29.53: game can be what