ONE LATE NIGHT [HD+] #001 - Überstunden ★ Let's Play One Late Night ★ Indie Horror - Summary

Summary

The text is a dialogue from a horror game developed by Black Kürten Studio. The game starts in an office environment, where the protagonist, Linus Johnson, is staying late to work on his project, Pipapo.

The protagonist explores the office, interacting with objects and files on a computer. He tries to log into a computer using a username and password, and navigates through various directories and files. He also interacts with a copier and a fridge, but finds them unhelpful.

The protagonist then explores other rooms in the office, such as the kitchen and a toilet, and interacts with various items found there.

Throughout the game, the protagonist is guided by the developer, who provides instructions and comments on the game's progress. The game ends with the protagonist grabbing a coffee and returning to work. The dialogue is filled with humor and references to programming and office life.

Facts

1. The text describes a horror game involving a programmer who stays late at the office.
2. The programmer is introduced to a game designed by Linus Johnson.
3. The game involves exploring an office environment.
4. The programmer interacts with various objects in the office, such as a chair and a computer.
5. The programmer is unable to log into a computer due to difficulties with the keyboard.
6. The programmer discovers a user named Zack on the computer.
7. The programmer explores various directories on the computer, including a 'whiteware' directory.
8. The programmer encounters a statement of account on the computer.
9. The programmer discovers a user named Robert who has disappeared and is no longer coming to work.
10. The player is able to explore various rooms in the office, including a toilet and a kitchen.
11. The player encounters various items in the office, such as a table and a fridge.
12. The player is able to grab coffee from a brewing machine.
13. The player is able to return to the game from a café scene.
14. The player is introduced to a character who is excited about the game.
15. The player is able to interact with various objects in the game, such as a chair and a computer.
16. The player discovers a user named Zack on a computer in the game.
17. The player explores various directories on the computer in the game, including a 'whiteware' directory.
18. The player encounters a statement of account on the computer in the game.