The video is a humorous and chaotic playthrough of a game involving a character named "Fernán," who is accompanied by a cat. The game appears to involve navigating through a house, avoiding obstacles, and collecting items such as paintings and coins. Fernán's cat is often referred to as a "kitten," and the two of them work together to overcome various challenges.
Fernán struggles with the game, often falling or getting stuck, but is determined to continue. The cat, on the other hand, seems to have an easier time navigating the game world, but Fernán often has to drag or carry it to progress. The game's challenges range from simple platforming to more complex puzzles, and Fernán often finds himself frustrated and annoyed with the cat's antics.
Despite the difficulties, Fernán is committed to completing the game. He acknowledges the viewers watching and encourages them to like and share the video. He also provides instructions for viewers who wish to download and play the game themselves. The video ends with Fernán expressing hope for future videos and saying goodbye to his viewers.
1. The speaker is discussing a new video for a YouTube channel.
2. The video's game is called "that damn so".
3. The speaker is asked about their hair direction before starting the game.
4. The game involves a cat character and requires the player to perform parkour-style movements.
5. The game has objectives such as ripping four paintings, knocking out 20 vases, and claiming boxes.
6. The speaker collects kitten coins throughout the game.
7. The speaker struggles with the game's challenges, such as climbing stools and tables, and falling off objects.
8. The speaker manages to collect 9 kitten coins, missing 24-21.
9. The speaker mentions a cat named Franklin and refers to the cat as "data".
10. The speaker discusses the game's mechanics, such as the cat's ability to climb and fall.
11. The speaker struggles with a task involving a stool and a table, expressing frustration.
12. The speaker collects 5 kitten coins from a cat.
13. The speaker discusses the game's aesthetics, mentioning brown and red things.
14. The speaker mentions aliens and jokes about the cat's appearance.
15. The speaker performs a parkour-style movement to reach a refrigerator.
16. The speaker struggles with another task involving a box and a painting.
17. The speaker performs a parkour-style movement to reach a box and scratch it.
18. The speaker discusses the game's difficulty and expresses frustration.
19. The speaker performs a parkour-style movement to reach a painting.
20. The speaker discusses the game's aesthetics again, mentioning a cat's appearance.
21. The speaker performs a parkour-style movement to reach a painting and scratch it.
22. The speaker discusses the game's difficulty and expresses frustration again.
23. The speaker performs a parkour-style movement to reach a painting and scratch it.
24. The speaker discusses the game's difficulty and expresses frustration.
25. The speaker performs a parkour-style movement to reach a painting and scratch it.
26. The speaker discusses the game's difficulty and expresses frustration again.
27. The speaker performs a parkour-style movement to reach a painting and scratch it.
28. The speaker discusses the game's difficulty and expresses frustration.
29. The speaker performs a parkour-style movement to reach a painting and scratch it.
30. The speaker discusses the game's difficulty and expresses frustration again.
31. The speaker performs a parkour-style movement to reach a painting and scratch it.
32. The speaker discusses the game's difficulty and expresses frustration.
33. The speaker performs a parkour-style movement to reach a painting and scratch it.
34. The speaker discusses the game's difficulty and expresses frustration again.
35. The speaker performs a parkour-style movement to reach a painting and scratch it.
36. The speaker discusses the game's difficulty and expresses frustration.
37. The speaker performs a parkour-style movement to reach a painting and scratch it.
38. The speaker discusses the game's difficulty and expresses frustration again.
39. The speaker performs a parkour-style movement to reach a painting and scratch it.
40. The speaker discusses the game's difficulty and expresses frustration.
41. The speaker performs a parkour-style movement to reach a painting and scratch it.
42. The speaker discusses the game's difficulty and expresses frustration again.
43. The speaker performs a parkour-style movement to reach a painting and scratch it.
44. The speaker discusses the game's difficulty and expresses frustration.
45. The speaker performs a parkour-style movement to reach a painting and scratch it.
46. The speaker discusses the game's difficulty and expresses frustration again.
47. The speaker performs a parkour-style movement to reach a painting and scratch it.
48. The speaker discusses the game's difficulty and expresses frustration.
49. The speaker performs a parkour-style movement to reach a painting and scratch it.
50. The speaker discusses the game's difficulty and express