The speaker discusses their recent completion of a project involving music, sound design, and physics simulations. They explain that the project involved creating a render of a game character from Zelda, specifically focusing on the character's buttocks. The character's movements and sounds are designed to trigger musical notes, creating a unique, satisfying experience for the viewer.
The speaker also mentions a mobile game they created with a friend, where they implemented a unique "Dynamic Pregnancy System". This system, inspired by the game Zelda, allows players to inflate characters' cheeks to the rhythm of a song from Ocarina of Time.
The speaker also talks about a sponsor, Unity, a platform that delivers pre-selected meals to users' doors. They mention that the platform is flexible, allowing users to pause, skip, or cancel their subscription at any time without penalty.
The speaker concludes by expressing satisfaction with their work, and invites viewers to try the platform themselves using a special code.
1. The speaker has completed 48 hours of work, which includes creating renders that are each their own "satisfying chunk of musical goodness" .
2. The speaker is focusing on sound design and the satisfying aspect of the sound. They also mention combining music audio with the satisfying physics of records .
3. The speaker created a mobile game app in which they developed the first Dynamic pregnancy system. This system was inspired by the game "Zelda" .
4. The speaker is planning to take more than just a render and combine music audio with the satisfying physics of records .
5. The speaker is working on a render challenge and has been inspired by Victor Demartron's renders of physics-based simulations .
6. The speaker is planning to do a render that is thematically relevant to a song, specifically "Rain Rain Go Away" .
7. The speaker is the resident production cook at Corridor and is introducing today's sponsor, Cook Unity, a platform delivering freshly prepared pre-selected meals .
8. The speaker is working on a scene where the characters are going to be affected by physics simulations .
9. The speaker is working on a render that involves a character from "Zelda" and is using physics simulations to make the character's cheeks move to the beat of a song .
10. The speaker has found a pack of low-poly cars on Sketchfab and is using these to create a physics simulation .
11. The speaker is using a tool called secondary motion in Houdini to create a more natural animation .
12. The speaker is working on a render where the characters are affected by physics simulations and are hitting each other to the beat .
13. The speaker is using a tool to drag a Melody into a window and export it .
14. The speaker is working on a render that involves a character from "Zelda" and is using physics simulations to make the character's cheeks move to the beat of a song .
15. The speaker is working on a render that involves a character from "Zelda" and is using physics simulations to make the character's cheeks move to the beat of a song .